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[Saga] Star Wars: Rebels with Style OOC
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<blockquote data-quote="FreeXenon" data-source="post: 4196991" data-attributes="member: 6228"><p><strong>Units</strong></p><p></p><p>[code]</p><p>[COLOR=SandyBrown][SIZE=3]Rebel Strike Unit[/SIZE][/COLOR]</p><p></p><p> [B]Primary Skills Secondary Skills[/B]</p><p>[B]Blue Team[/B]</p><p>Yuul Deception/ Stealth [Gather Info] [Use Comp]</p><p>Duer Demo and Hvy Wpns; Mech, Tech Spcl [Pilot]</p><p>Kyn Pilot [Mech][Stealth] </p><p>Garret Sniper [Mech][Stealth]</p><p></p><p></p><p>[B]Red Team[/B]</p><p>Kay Deception/Persuasion [Gather Info]</p><p>Viria Hvy Wpns/Medic [Pilot][Use Comp]</p><p>Istara Use Comp/Know Bureau, Tech Spcl [Gather Info][Astro Mech] </p><p>Lia Know (Life and Soc Sci), Stealth [Pilot] </p><p>[/code]</p><p></p><p>I took some time to try and come up with two teams that were relatively balanced , but there is not enough overlap in skills for that to happen. </p><p></p><p>I first looked at primary roles (Social Skills, Heavy Weapons, Skill Focus (Stealth), Tech Spcl) and then I took a look at Secondary Skills (non-Skill focus) that were important for other operations such as ship operation and intel gathering. One team has a Primary Pilot the other team has Secondary Pilots and an Astro Mech.</p><p></p><p>I did not look at race, class, gender, armor, or hp - just the skill-set or party role.</p><p></p><p>These are the teams that I came up with. It is not at perfect. <strong>Red Team</strong> is heavy on knowledge and gather info - perhaps a good choice for social recon; and <strong>Blue Team</strong> is heavy on Stealth and Mechanics- perhaps more suited for combat or behind enemy lines recon. </p><p></p><p>I assumed that the Social characters would be the team leaders (it does not have to be that way of course). Perhaps one character could be in charge of the our Unit all together, it would not have to even be the social characters.</p><p></p><p>Just some thoughts. What do you guys think? Too much? Should I be taking my meds? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="FreeXenon, post: 4196991, member: 6228"] [b]Units[/b] [code] [COLOR=SandyBrown][SIZE=3]Rebel Strike Unit[/SIZE][/COLOR] [B]Primary Skills Secondary Skills[/B] [B]Blue Team[/B] Yuul Deception/ Stealth [Gather Info] [Use Comp] Duer Demo and Hvy Wpns; Mech, Tech Spcl [Pilot] Kyn Pilot [Mech][Stealth] Garret Sniper [Mech][Stealth] [B]Red Team[/B] Kay Deception/Persuasion [Gather Info] Viria Hvy Wpns/Medic [Pilot][Use Comp] Istara Use Comp/Know Bureau, Tech Spcl [Gather Info][Astro Mech] Lia Know (Life and Soc Sci), Stealth [Pilot] [/code] I took some time to try and come up with two teams that were relatively balanced , but there is not enough overlap in skills for that to happen. I first looked at primary roles (Social Skills, Heavy Weapons, Skill Focus (Stealth), Tech Spcl) and then I took a look at Secondary Skills (non-Skill focus) that were important for other operations such as ship operation and intel gathering. One team has a Primary Pilot the other team has Secondary Pilots and an Astro Mech. I did not look at race, class, gender, armor, or hp - just the skill-set or party role. These are the teams that I came up with. It is not at perfect. [B]Red Team[/B] is heavy on knowledge and gather info - perhaps a good choice for social recon; and [B]Blue Team[/B] is heavy on Stealth and Mechanics- perhaps more suited for combat or behind enemy lines recon. I assumed that the Social characters would be the team leaders (it does not have to be that way of course). Perhaps one character could be in charge of the our Unit all together, it would not have to even be the social characters. Just some thoughts. What do you guys think? Too much? Should I be taking my meds? :o [/QUOTE]
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