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[Saga] Star Wars: Rebels with Style OOC
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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 4390992" data-attributes="member: 10079"><p>Okay, some thoughts.</p><p></p><p>Its kind of slowed down more than I wanted to, and that's basically a combination of my fault with how the space combat works out in this case and some slowdown with the server here. We're to the point of just 2 rounds to jump for both ships, and that's really all due to movement. I have half a mind to say 'forget it' and go ahead and assume you guys make it out alive and jump this ahead as planned. Likely should have done this a few rounds ago, but hey...better late than never. If you guys REALLY want to go through with the last two rounds, feel free to yell at me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Even if we do them, though, I wanted to go ahead with a few other things in preparation for the next stuff. I've definitely learned a lot from this prologue, and it wasn't really as quick as I had hoped(mainly due to this escape being slower than I'd hoped), but still this was fast for a PbP. I'm much more comfortable with the system now, though the space combat stuff will take some tweaking if/when it comes up again. Mostly on getting everyone involved in their own way...likely more ships or people on the ground doing things simultaneously is best. If you guys have any suggestions, again, fire away. I'm all for it.</p><p></p><p>Now, time to get into the 'meat' of the game, as it were. We're going to jump ahead roughly a year, likely a month or two under that but the exact amount of time isn't that important. What is important, is its enough time that you guys have gone through a few other missions together and established yourselves as a unit or sorts. In that vein, feel free to come up with your own 'what happened' during those past missions we won't be covering. On the NPC end, Valin Droma from the very beginning of the Yavin mission is still the guy giving the orders and such. Also, as a sort of support crew, Sya White takes up the roll of flying you guys into locations when necessary, with Sara Ines(one of the three captives) helping out on that end as a co-pilot. I'll throw up some stats for those two in the character thread at some point.</p><p></p><p>Beyond that...backstory wise its all up to you guys. Even feel free to name the unit if you'd like.</p><p></p><p>Just as importantly, we're also going to go ahead and jump you guys up 2 levels, to 6. Consider that representative of the action you guys have seen in between. So lets try to get that as quickly as possible, and if you guys are up for just jumping ahead now we can get a new thread started and have a little briefing for the fun to come...</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 4390992, member: 10079"] Okay, some thoughts. Its kind of slowed down more than I wanted to, and that's basically a combination of my fault with how the space combat works out in this case and some slowdown with the server here. We're to the point of just 2 rounds to jump for both ships, and that's really all due to movement. I have half a mind to say 'forget it' and go ahead and assume you guys make it out alive and jump this ahead as planned. Likely should have done this a few rounds ago, but hey...better late than never. If you guys REALLY want to go through with the last two rounds, feel free to yell at me. :cool: Even if we do them, though, I wanted to go ahead with a few other things in preparation for the next stuff. I've definitely learned a lot from this prologue, and it wasn't really as quick as I had hoped(mainly due to this escape being slower than I'd hoped), but still this was fast for a PbP. I'm much more comfortable with the system now, though the space combat stuff will take some tweaking if/when it comes up again. Mostly on getting everyone involved in their own way...likely more ships or people on the ground doing things simultaneously is best. If you guys have any suggestions, again, fire away. I'm all for it. Now, time to get into the 'meat' of the game, as it were. We're going to jump ahead roughly a year, likely a month or two under that but the exact amount of time isn't that important. What is important, is its enough time that you guys have gone through a few other missions together and established yourselves as a unit or sorts. In that vein, feel free to come up with your own 'what happened' during those past missions we won't be covering. On the NPC end, Valin Droma from the very beginning of the Yavin mission is still the guy giving the orders and such. Also, as a sort of support crew, Sya White takes up the roll of flying you guys into locations when necessary, with Sara Ines(one of the three captives) helping out on that end as a co-pilot. I'll throw up some stats for those two in the character thread at some point. Beyond that...backstory wise its all up to you guys. Even feel free to name the unit if you'd like. Just as importantly, we're also going to go ahead and jump you guys up 2 levels, to 6. Consider that representative of the action you guys have seen in between. So lets try to get that as quickly as possible, and if you guys are up for just jumping ahead now we can get a new thread started and have a little briefing for the fun to come... [/QUOTE]
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