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[Saga] Star Wars: Rebels with Style OOC
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<blockquote data-quote="Shayuri" data-source="post: 4505772" data-attributes="member: 4936"><p>Hee...yes, I suppose those questions were a bit ominous. Let me explain a bit where I'm coming from.</p><p></p><p>My thought is that this character is not trained externally. There may be some process of self-discovery, but probably not a whole lot to start with. </p><p></p><p>The force powers I'm most interested in are not big, obvious things like picking up X-wings and knocking crowds off their feet. They're senses and visions, and defenses and healing.</p><p></p><p>At first, the sense of the character is of someone who's ability is outstripping her capacity to control it. Afflicted with Force-induced visions of past, present and future, but unable to understand them or what they are. She may seem disturbed or mad.</p><p></p><p>In time, I'd like to see her master these things, but I agree...this is the Rebellion, and there wouldn't be any trainers. If this is something to be pursued, it's something that needs to be done with limits, and within a concept and theme.</p><p></p><p>I'm interested in things like Farseeing and Force Perception and Visions. In Equibrium and Transfer Health and maaaaybe Damage Reduction and/or Negate Energy. With permission, and if it's appropriate, perhaps the animal befriending powers from the Witches of Dathomir tree...</p><p></p><p>The reason I ask about training Use The Force is because if it's not trained, it becomes a lot less useful to have just about any Force Talent or Power, since almost all of them key off of it. It's not a complaint, mind. It just impacts how I build the character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And if Force nuttiness is simply not appropriate for the game at all, I'm okay with that too. I can make a reg'lar old medical character.</p><p></p><p>Just let me know what y'all are comfortable with.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 4505772, member: 4936"] Hee...yes, I suppose those questions were a bit ominous. Let me explain a bit where I'm coming from. My thought is that this character is not trained externally. There may be some process of self-discovery, but probably not a whole lot to start with. The force powers I'm most interested in are not big, obvious things like picking up X-wings and knocking crowds off their feet. They're senses and visions, and defenses and healing. At first, the sense of the character is of someone who's ability is outstripping her capacity to control it. Afflicted with Force-induced visions of past, present and future, but unable to understand them or what they are. She may seem disturbed or mad. In time, I'd like to see her master these things, but I agree...this is the Rebellion, and there wouldn't be any trainers. If this is something to be pursued, it's something that needs to be done with limits, and within a concept and theme. I'm interested in things like Farseeing and Force Perception and Visions. In Equibrium and Transfer Health and maaaaybe Damage Reduction and/or Negate Energy. With permission, and if it's appropriate, perhaps the animal befriending powers from the Witches of Dathomir tree... The reason I ask about training Use The Force is because if it's not trained, it becomes a lot less useful to have just about any Force Talent or Power, since almost all of them key off of it. It's not a complaint, mind. It just impacts how I build the character. :) And if Force nuttiness is simply not appropriate for the game at all, I'm okay with that too. I can make a reg'lar old medical character. Just let me know what y'all are comfortable with. [/QUOTE]
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