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Sage Advice (18 May 2015)
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<blockquote data-quote="redrick" data-source="post: 7671281" data-attributes="member: 6777696"><p>Couldn't you open the door with the hand holding the sword? I open doors while carrying something all the time.</p><p></p><p>Every table is a little different on the "object interaction" strictness. I've played at tables that did tend to keep an eye on it, and I've played at tables that tend to use it as a justification to just not worry about it.</p><p></p><p>Personally, as a player, I enjoy the stricter interpretation. As a DM, I hate enforcing the stricter interpretation.</p><p></p><p>I'd probably see this as not being able to load my hand crossbow on the same round as I tried to use another object in another hand. So I could "stow" my scimitar in order to re-load my crossbow, but I wouldn't be able to attack with the scimitar that round.</p><p></p><p>Lucky certainly wouldn't allow you to pick the best of 3 dice with disadvantage. It <em>could</em> allow you to choose which result — the worst die from your disadvantage roll, or the lucky roll. Or, it could just allow you to use the middle die of 3.</p><p></p><p>The former is a little better than the latter, but still worse than rolling lucky on a normal roll. For instance: Player rolls 17 and 6, with disadvantage. So he has rolled 6. The 17 no longer exists. Player can now use luck to roll another d20, and substitute it for 6 if he wants. Not quite as good as advantage, because the odds of the first roll sucking are good, whereas the odds of the second roll sucking are even.</p><p></p><p>And even if that's not Mr. Crawford's intention, that's how I'm running it.</p></blockquote><p></p>
[QUOTE="redrick, post: 7671281, member: 6777696"] Couldn't you open the door with the hand holding the sword? I open doors while carrying something all the time. Every table is a little different on the "object interaction" strictness. I've played at tables that did tend to keep an eye on it, and I've played at tables that tend to use it as a justification to just not worry about it. Personally, as a player, I enjoy the stricter interpretation. As a DM, I hate enforcing the stricter interpretation. I'd probably see this as not being able to load my hand crossbow on the same round as I tried to use another object in another hand. So I could "stow" my scimitar in order to re-load my crossbow, but I wouldn't be able to attack with the scimitar that round. Lucky certainly wouldn't allow you to pick the best of 3 dice with disadvantage. It [I]could[/I] allow you to choose which result — the worst die from your disadvantage roll, or the lucky roll. Or, it could just allow you to use the middle die of 3. The former is a little better than the latter, but still worse than rolling lucky on a normal roll. For instance: Player rolls 17 and 6, with disadvantage. So he has rolled 6. The 17 no longer exists. Player can now use luck to roll another d20, and substitute it for 6 if he wants. Not quite as good as advantage, because the odds of the first roll sucking are good, whereas the odds of the second roll sucking are even. And even if that's not Mr. Crawford's intention, that's how I'm running it. [/QUOTE]
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Sage Advice (18 May 2015)
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