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Sage Advice (18 May 2015)
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<blockquote data-quote="Sword of Spirit" data-source="post: 7671578" data-attributes="member: 6677017"><p>As far as I can tell dropping an item is free, and I believe the designers have said as much on Twitter. Even without their statements it seems to follow general 5e design philosophy of not penalizing players for doing things and requiring something to be somewhat significant before it counts as using any resources. Dropping something is pretty effortless, and the object interaction examples require quite a bit more effort than simply dropping something.</p><p></p><p>It is worth noting that this doesn't simply allow people to switch around weapons any which way as often as they like. You still have to take into account that whatever you dropped is on the ground, so if you want to move around during the round (say splitting up your move between attacks) you'd have to come back for it. And it doesn't have any effect on the drawing or sheathing rules. In your example, for instance, the rogue has already used actions or object interactions to get <em>both</em> of his weapons into his hands. At that point it doesn't seem unreasonable to me to allow him take advantage of the fact that he isn't using a shield and can just drop his weapon and fire his bow. Other situations where it wouldn't work would include if you are climbing or standing on a ledge, flying, etc.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7671578, member: 6677017"] As far as I can tell dropping an item is free, and I believe the designers have said as much on Twitter. Even without their statements it seems to follow general 5e design philosophy of not penalizing players for doing things and requiring something to be somewhat significant before it counts as using any resources. Dropping something is pretty effortless, and the object interaction examples require quite a bit more effort than simply dropping something. It is worth noting that this doesn't simply allow people to switch around weapons any which way as often as they like. You still have to take into account that whatever you dropped is on the ground, so if you want to move around during the round (say splitting up your move between attacks) you'd have to come back for it. And it doesn't have any effect on the drawing or sheathing rules. In your example, for instance, the rogue has already used actions or object interactions to get [I]both[/I] of his weapons into his hands. At that point it doesn't seem unreasonable to me to allow him take advantage of the fact that he isn't using a shield and can just drop his weapon and fire his bow. Other situations where it wouldn't work would include if you are climbing or standing on a ledge, flying, etc. [/QUOTE]
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Sage Advice (18 May 2015)
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