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Sage Advice (18 May 2015)
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<blockquote data-quote="famousringo" data-source="post: 7671579" data-attributes="member: 6792445"><p>Just as plausible as the dwarven craftsman.</p><p></p><p>Look, even if we take for granted that hand crossbows can fire rapidly, you still have light and heavy crossbows firing at the same, blisteringly improbable rate. My point is not that this is impossible and therefore shouldn't be allowed. My point is that the crossbow rules as written, with or without Crawford's added Sage Advice interpretations, are already so improbable that I don't see why reality should get in the way of one-handed loading (also monsters, magic, rapid recovery from mortal wounds, etc.).</p><p></p><p>If one-handed loading needs to go, it's for game balance reasons, not for verisimilitude. Personally, I only see single-handed loading as a balance issue when it's combined with feats. Without feats, ranged attackers are making similar choices as melee fighters, trading damage (and range) for defense or bonus attacks.</p><p></p><p>So we should be fixing the feats. Make two-handed weapon a requirement for the -5/+10 bonus of Sharpshooter, just like its melee equivalent, for example. This even makes sense for verisimilitude, as two-handed weapon platforms are naturally more stable than single-handed ones.</p></blockquote><p></p>
[QUOTE="famousringo, post: 7671579, member: 6792445"] Just as plausible as the dwarven craftsman. Look, even if we take for granted that hand crossbows can fire rapidly, you still have light and heavy crossbows firing at the same, blisteringly improbable rate. My point is not that this is impossible and therefore shouldn't be allowed. My point is that the crossbow rules as written, with or without Crawford's added Sage Advice interpretations, are already so improbable that I don't see why reality should get in the way of one-handed loading (also monsters, magic, rapid recovery from mortal wounds, etc.). If one-handed loading needs to go, it's for game balance reasons, not for verisimilitude. Personally, I only see single-handed loading as a balance issue when it's combined with feats. Without feats, ranged attackers are making similar choices as melee fighters, trading damage (and range) for defense or bonus attacks. So we should be fixing the feats. Make two-handed weapon a requirement for the -5/+10 bonus of Sharpshooter, just like its melee equivalent, for example. This even makes sense for verisimilitude, as two-handed weapon platforms are naturally more stable than single-handed ones. [/QUOTE]
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Sage Advice (18 May 2015)
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