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Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
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<blockquote data-quote="Flamestrike" data-source="post: 7697109" data-attributes="member: 6788736"><p>Huh? Fighter and Paladin balance perfectly fine as they are when youre getting 2 short rests per day. Example:</p><p></p><p><strong>Vengance Paladin 5:</strong></p><p><strong></strong>Lay on hands healing: 20HP per day</p><p>Bonus smite damage: +14d8 per day (all spells used for smites)</p><p>Divine channel [advantage 1 foe]: 3/day</p><p>Feat/ ASI</p><p>Divine health/ Divine sense</p><p>limited spell utility</p><p>Two attacks</p><p></p><p><strong>BM Fighter 5:</strong></p><p><strong></strong>Second wind healing: [3d10(16.5)+15] or 31.5 HP oer day</p><p>Bonus sup dice damage:+12d8 per day</p><p>Action surge [extra action]: 3/day</p><p>Feat/ ASI</p><p>Con saves, less MAD, better skills</p><p>limited manouver utility</p><p>Two attacks</p><p></p><p>Additionally there is every reason to play a Fighter over a Paladin if your DM is giving you a short rest after every battle, and you get a lot of battles a day.</p><p></p><p>Six short rests per day at high level = 14 action surges, 50 odd d12 superiority dice, and 7d10+140 worth of HP healing to spam with your 4 GWM power attacks per action.</p><p></p><p>They might not balance in your campaign, but you have shorter AD's with fewer short rests. Im not sure slapping a PC down with Oath transgressions is the way I would handle any balance issues, but thats up to you.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7697109, member: 6788736"] Huh? Fighter and Paladin balance perfectly fine as they are when youre getting 2 short rests per day. Example: [B]Vengance Paladin 5: [/B]Lay on hands healing: 20HP per day Bonus smite damage: +14d8 per day (all spells used for smites) Divine channel [advantage 1 foe]: 3/day Feat/ ASI Divine health/ Divine sense limited spell utility Two attacks [B]BM Fighter 5: [/B]Second wind healing: [3d10(16.5)+15] or 31.5 HP oer day Bonus sup dice damage:+12d8 per day Action surge [extra action]: 3/day Feat/ ASI Con saves, less MAD, better skills limited manouver utility Two attacks Additionally there is every reason to play a Fighter over a Paladin if your DM is giving you a short rest after every battle, and you get a lot of battles a day. Six short rests per day at high level = 14 action surges, 50 odd d12 superiority dice, and 7d10+140 worth of HP healing to spam with your 4 GWM power attacks per action. They might not balance in your campaign, but you have shorter AD's with fewer short rests. Im not sure slapping a PC down with Oath transgressions is the way I would handle any balance issues, but thats up to you. [/QUOTE]
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Sage Advice 3/21/16 Exploding druids and antimagic field vs zombies and cure wounds
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