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Sage Advice adds 6th printing errata
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<blockquote data-quote="Pauper" data-source="post: 7217351" data-attributes="member: 17607"><p>I believe the plural of 'elf' is 'elves', at least in D&D. (See Basic Rules, pp.13-15) Lord Dunsany approves, though.</p><p></p><p>Also, Sage Advice *can* apply to AL, if the DM chooses to allow it. "Whether or not any given Dungeon Master chooses to use Sage Advice as a resource for rules adjudication in D&D Adventurers League play is at the discretion of each individual DM." (AL FAQ 6.1, p.3) </p><p></p><p>Other than that, you've answered your own question:</p><p></p><p></p><p></p><p>The rules in question:</p><p></p><p>"A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch." (BR, p.67, as noted in PH-Errata 1.22, p.2)</p><p></p><p>"Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day...After resting in this way, you gain the same benefit that a human does from 8 hours of sleep." (BR, p.15)</p><p></p><p>Back in September of 2015, Jeremy Crawford published in Sage Advice that the intent of the elvish trance rule was not to let elves complete long rests in just 4 hours; it simply let them spend the other 4 hours of a long rest in the 'light activity' that other races could only do for 2 hours. However, since this was itself published in Sage Advice and not in errata, AL DMs could choose to follow the advice or not. </p><p></p><p>Given that relatively few AL games require characters to take long rests during an adventure, this isn't a rule that will come up all that often -- but when it does, "you [the DM] are the final arbiter of any ambiguities that might arise..." (FAQ 6.1, p.3)</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7217351, member: 17607"] I believe the plural of 'elf' is 'elves', at least in D&D. (See Basic Rules, pp.13-15) Lord Dunsany approves, though. Also, Sage Advice *can* apply to AL, if the DM chooses to allow it. "Whether or not any given Dungeon Master chooses to use Sage Advice as a resource for rules adjudication in D&D Adventurers League play is at the discretion of each individual DM." (AL FAQ 6.1, p.3) Other than that, you've answered your own question: The rules in question: "A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch." (BR, p.67, as noted in PH-Errata 1.22, p.2) "Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day...After resting in this way, you gain the same benefit that a human does from 8 hours of sleep." (BR, p.15) Back in September of 2015, Jeremy Crawford published in Sage Advice that the intent of the elvish trance rule was not to let elves complete long rests in just 4 hours; it simply let them spend the other 4 hours of a long rest in the 'light activity' that other races could only do for 2 hours. However, since this was itself published in Sage Advice and not in errata, AL DMs could choose to follow the advice or not. Given that relatively few AL games require characters to take long rests during an adventure, this isn't a rule that will come up all that often -- but when it does, "you [the DM] are the final arbiter of any ambiguities that might arise..." (FAQ 6.1, p.3) -- Pauper [/QUOTE]
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