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Sage Advice August 17th
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<blockquote data-quote="Minigiant" data-source="post: 6683061" data-attributes="member: 63508"><p>I think it's more a preemptive strike.</p><p></p><p>Unarmed strike "power" is currently siloed off to the monk by making the unarmed strike not a weapon.</p><p></p><p>You can't buff it as a weapon with magic.</p><p>Weapon based class features and feats can't affect it.</p><p>Magic items which affect weapons can't affect it.</p><p>Variant rules for weapons cannot affect it.</p><p></p><p>This frees you of the fear of some crazy monk shenanigans you didn't think of. Weapon shenanigans were planned.</p><p></p><p>Imagine some twinked out monk dancing at the ball were everyone is unarmed and unarmored coming out of nowhere channeling sorcerer shots into paladin divine smites to uppercut the hell out of some defenseless noble on an assassination mission. A rogue would have to at least sneak in the weapon via Sleight of Hand or plant it earlier with Stealth. </p><p></p><p>But...</p><p><em>"I'm using two hands in my double axe handle strike... from off the turnbuckle... so that's a two handed weapon attack so I get +10 damage from HWM feat.... and the magic oil gives me +5 to melee weapon attack rolls... and 3 Ki for Quivering Palm and the wizard casted magic weapon on my hands"</em></p><p><em></em></p><p><em></em>It's all okay with a greataxe though.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6683061, member: 63508"] I think it's more a preemptive strike. Unarmed strike "power" is currently siloed off to the monk by making the unarmed strike not a weapon. You can't buff it as a weapon with magic. Weapon based class features and feats can't affect it. Magic items which affect weapons can't affect it. Variant rules for weapons cannot affect it. This frees you of the fear of some crazy monk shenanigans you didn't think of. Weapon shenanigans were planned. Imagine some twinked out monk dancing at the ball were everyone is unarmed and unarmored coming out of nowhere channeling sorcerer shots into paladin divine smites to uppercut the hell out of some defenseless noble on an assassination mission. A rogue would have to at least sneak in the weapon via Sleight of Hand or plant it earlier with Stealth. But... [I]"I'm using two hands in my double axe handle strike... from off the turnbuckle... so that's a two handed weapon attack so I get +10 damage from HWM feat.... and the magic oil gives me +5 to melee weapon attack rolls... and 3 Ki for Quivering Palm and the wizard casted magic weapon on my hands" [/I]It's all okay with a greataxe though. [/QUOTE]
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