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Sage Advice August 17th
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<blockquote data-quote="Celtavian" data-source="post: 6684064" data-attributes="member: 5834"><p>The biggest problem with the proposed solutions is they don't take into account a party. They focus on how to handle the individual paladin player. If the enemies waste actions on the paladin, that is a win for the party. If the creatures ignore the paladin and go after the other PCs, the paladin attacks them with impunity. He doesn't do weak damage. If the PCs decide to spread out too far enabling solo attacking, they get ripped apart because Bounded Accuracy is built with the idea that doing more hit point damage is the balancing factor over AC. So you get higher CR creatures doing a lot of damage that rip apart the easily hit PCs, while having no incentive to fight hard to hit PCs like the paladin or other heavy armor users. </p><p></p><p>It's an unusual situation I'm dealing with in a campaign focused on giants. Giants do heavy damage with a high hit roll. The AC disparity really stands out as does the damage differences. If the giants attack the paladin, he survives quite well with <em>shield of faith</em> and dodging to let the other PCs kill the giants. If the giants attack the other PCs, they plow through their hit points like a katana through tissue. They hit them much easier. It sort of ends up in this odd situation where the paladin is standing strong, while the other PCs are in various stages of nearly dead or fallen. They can't take the hits. I wish the AC disparity wasn't so high with this Bounded Accuracy thing because the damage disparity isn't near as great as the AC disparity. Paladins can bring it with damage.</p><p></p><p>I'll get it figured out. I think I'm going to hand out some magic armor to the other PCs. Close the AC gap some.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6684064, member: 5834"] The biggest problem with the proposed solutions is they don't take into account a party. They focus on how to handle the individual paladin player. If the enemies waste actions on the paladin, that is a win for the party. If the creatures ignore the paladin and go after the other PCs, the paladin attacks them with impunity. He doesn't do weak damage. If the PCs decide to spread out too far enabling solo attacking, they get ripped apart because Bounded Accuracy is built with the idea that doing more hit point damage is the balancing factor over AC. So you get higher CR creatures doing a lot of damage that rip apart the easily hit PCs, while having no incentive to fight hard to hit PCs like the paladin or other heavy armor users. It's an unusual situation I'm dealing with in a campaign focused on giants. Giants do heavy damage with a high hit roll. The AC disparity really stands out as does the damage differences. If the giants attack the paladin, he survives quite well with [I]shield of faith[/I] and dodging to let the other PCs kill the giants. If the giants attack the other PCs, they plow through their hit points like a katana through tissue. They hit them much easier. It sort of ends up in this odd situation where the paladin is standing strong, while the other PCs are in various stages of nearly dead or fallen. They can't take the hits. I wish the AC disparity wasn't so high with this Bounded Accuracy thing because the damage disparity isn't near as great as the AC disparity. Paladins can bring it with damage. I'll get it figured out. I think I'm going to hand out some magic armor to the other PCs. Close the AC gap some. [/QUOTE]
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Sage Advice August 17th
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