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Sage Advice August 17th
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<blockquote data-quote="Celtavian" data-source="post: 6684072" data-attributes="member: 5834"><p>Crawford has stated the stacking rule only applies to spells. Go look at a fairly recent Sage ruling where he says the two auras not stacking would be a house rule.</p><p></p><p></p><p></p><p>It matters because other PCs are easily hit. So you have one character that can't be hit and the rest of the PCs that can be smashed hard. He's not investing a great deal in AC. It's all very easy to obtain. If it were a serious investment, I wouldn't mind it.</p><p></p><p></p><p></p><p>I hope he doesn't multiclass to get <em>shield</em>. At the moment he doesn't have it. It's theoretical that he could.</p><p></p><p></p><p></p><p>Vengeance Paladin can cast <em>haste</em>. </p><p></p><p></p><p></p><p>So? So do a lot of spells. If you don't get hit, you don't make concentration rolls.</p><p></p><p></p><p></p><p>Not every creature has spells. Why this assumption all the time?</p><p></p><p></p><p></p><p>No kidding. That's they problem. They avoid the paladin, the party gets torn apart. They attack the paladin, they can't do much to him. Why bother?</p><p></p><p>What part of this is not being understood? It's like I explain how Bounded Accuracy works with the focus on higher CR creatures doing more damage to account for lower ACs. These creatures tear up the non-paladin character and are encouraged to avoid the paladin due to high AC. That's the problem with encounter design as a DM. Designing encounters that one character can survive with ease in group battle but vice versa isn't true puts you in an odd situation as a DM where you have to be careful not to kill everyone by not bothering to attack the paladin.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6684072, member: 5834"] Crawford has stated the stacking rule only applies to spells. Go look at a fairly recent Sage ruling where he says the two auras not stacking would be a house rule. It matters because other PCs are easily hit. So you have one character that can't be hit and the rest of the PCs that can be smashed hard. He's not investing a great deal in AC. It's all very easy to obtain. If it were a serious investment, I wouldn't mind it. I hope he doesn't multiclass to get [I]shield[/I]. At the moment he doesn't have it. It's theoretical that he could. Vengeance Paladin can cast [I]haste[/I]. So? So do a lot of spells. If you don't get hit, you don't make concentration rolls. Not every creature has spells. Why this assumption all the time? No kidding. That's they problem. They avoid the paladin, the party gets torn apart. They attack the paladin, they can't do much to him. Why bother? What part of this is not being understood? It's like I explain how Bounded Accuracy works with the focus on higher CR creatures doing more damage to account for lower ACs. These creatures tear up the non-paladin character and are encouraged to avoid the paladin due to high AC. That's the problem with encounter design as a DM. Designing encounters that one character can survive with ease in group battle but vice versa isn't true puts you in an odd situation as a DM where you have to be careful not to kill everyone by not bothering to attack the paladin. [/QUOTE]
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Sage Advice August 17th
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