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Sage Advice August 17th
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<blockquote data-quote="hawkeyefan" data-source="post: 6684098" data-attributes="member: 6785785"><p>See, I find the opposite to be true. Readying is simple with minimal impact because exactly what will be done and the trigger event have to be declared on that player's turn. So if the trigger event occurs, they take their stated action. Simple.</p><p></p><p>Delay is well named because I've watched players debate for several minutes about which character should go first in order to optimize tactics. The game grinds to a halt. And as I said in an earlier post, it relies on the characters' knowledge of a game mechanic, so it's totally a meta game thing, to me. </p><p></p><p></p><p></p><p>I think you do need to close that AC gap a bit. I think you maybe jumped the gun on magic platemail and combined with the party's tactics basically be to buff the paladin's AC and have him act as a wall, it's creating an issue.</p><p></p><p>Close that AC gap a bit, definitely. Also, giants? Hell they should be able to grapple the paladin pretty well...which would then grant advantage on attacks targeting him while he is grappled. So if one giant grabs him, the others should then be able to do some damage to him and force his next action to be escaping. </p><p></p><p>And, finally, as others have said, I don't think it's wrong to have the other party members attacked by dangerous foes. Maybe they should be buffing their own AC instead of solely the paladin's? Have the Giants lpb stones over the paladin's head to hit the casters, forcing concentration checks to maintain his AC buffs. </p><p></p><p>Throw in a giant shaman or an ogre mage who can dispel the effects or otherwise counteract them. ogre mages can fly and turn into gaseous form...they can get right by the paladin to threaten the rest of the party.</p><p></p><p>If that's dangerous for them, then too bad. They shouldn't be putting all their eggs in one basket.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6684098, member: 6785785"] See, I find the opposite to be true. Readying is simple with minimal impact because exactly what will be done and the trigger event have to be declared on that player's turn. So if the trigger event occurs, they take their stated action. Simple. Delay is well named because I've watched players debate for several minutes about which character should go first in order to optimize tactics. The game grinds to a halt. And as I said in an earlier post, it relies on the characters' knowledge of a game mechanic, so it's totally a meta game thing, to me. I think you do need to close that AC gap a bit. I think you maybe jumped the gun on magic platemail and combined with the party's tactics basically be to buff the paladin's AC and have him act as a wall, it's creating an issue. Close that AC gap a bit, definitely. Also, giants? Hell they should be able to grapple the paladin pretty well...which would then grant advantage on attacks targeting him while he is grappled. So if one giant grabs him, the others should then be able to do some damage to him and force his next action to be escaping. And, finally, as others have said, I don't think it's wrong to have the other party members attacked by dangerous foes. Maybe they should be buffing their own AC instead of solely the paladin's? Have the Giants lpb stones over the paladin's head to hit the casters, forcing concentration checks to maintain his AC buffs. Throw in a giant shaman or an ogre mage who can dispel the effects or otherwise counteract them. ogre mages can fly and turn into gaseous form...they can get right by the paladin to threaten the rest of the party. If that's dangerous for them, then too bad. They shouldn't be putting all their eggs in one basket. [/QUOTE]
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