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Sage Advice August 17th
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<blockquote data-quote="Blue" data-source="post: 6684278" data-attributes="member: 20564"><p>You're absolutely right, you need to look at the party. My first thought is you need to vary up sometimes and have weaker (but more plentiful) foes - ones whom can ignore the paladin and do a reasonable amount of damage to everyone else without ripping them apart, and if the paladin goes smite heavy on them will use up a lot of his spell slots.</p><p></p><p>More encounters some days will also use up buffs since you say that the scout and prep for each battle. Also helps use up those smite slots.</p><p></p><p>But then I was reading that you are doing giant focus. This sounds like you have crated an environment where the paladin can excel even more than usual. Few attacks with big damage get negated well by his AC, big bags of HP are worthwhile throwing heavier smites without wasting them, few opponents really plays into the "buff one PC" model, and few attack against saves instead of AC.</p><p></p><p>It looks like the players (plural) have worked out a very effective response to giants. If you want to challenge them, shake it up. More things vs. saves (and not just spells). Hordes of weaker creatures. Mixed creatures with a giant to keep the pally busy and a bunch of henchthings to swarm around him toward everyone else. False contacts so they waste prep-spells and get more frugal with them. The occasional dispel magic or grapple. Interesting terrain. Pincer movements with foes from either side. And letting the paladin show off how dang untouchable they are as well.</p></blockquote><p></p>
[QUOTE="Blue, post: 6684278, member: 20564"] You're absolutely right, you need to look at the party. My first thought is you need to vary up sometimes and have weaker (but more plentiful) foes - ones whom can ignore the paladin and do a reasonable amount of damage to everyone else without ripping them apart, and if the paladin goes smite heavy on them will use up a lot of his spell slots. More encounters some days will also use up buffs since you say that the scout and prep for each battle. Also helps use up those smite slots. But then I was reading that you are doing giant focus. This sounds like you have crated an environment where the paladin can excel even more than usual. Few attacks with big damage get negated well by his AC, big bags of HP are worthwhile throwing heavier smites without wasting them, few opponents really plays into the "buff one PC" model, and few attack against saves instead of AC. It looks like the players (plural) have worked out a very effective response to giants. If you want to challenge them, shake it up. More things vs. saves (and not just spells). Hordes of weaker creatures. Mixed creatures with a giant to keep the pally busy and a bunch of henchthings to swarm around him toward everyone else. False contacts so they waste prep-spells and get more frugal with them. The occasional dispel magic or grapple. Interesting terrain. Pincer movements with foes from either side. And letting the paladin show off how dang untouchable they are as well. [/QUOTE]
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Sage Advice August 17th
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