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Sage Advice August 17th
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<blockquote data-quote="Celtavian" data-source="post: 6684680" data-attributes="member: 5834"><p>I find it surprising and problematic because it did not work the same way in previous editions of D&D. It makes encounter design a bit tricky. I'll figure out a sweet spot to ensure I don't kill the party and still provide a challenge. Right now things are way too easy. Better to amp up the difficulty slowly than kill the party. 5E is a bit too easy a game I'm finding. Everything dies easily. Optimizing isn't hard. Parties do a ton of damage quickly with Bounded Accuracy. Hit points aren't at all built to withstand the damage or seriously threaten the PCs. It's way too easy to defeat the capabilities of a monster.</p><p></p><p>Last night I threw a hydra at a party of 6th level PCs. They destroyed it. I boosted its hit points 150%. It was very easy to kill the heads and apply fire damage to prevent it from regenerating. They also fought two treants with four animated trees. They beat that easily as well. Fire damage very easy to come by. Even with damage resistance, two treants couldn't dish enough damage to seriously threaten the PCs. Minimal resources expended to kill them. It's so easy to beat regeneration in 5E that it is a mostly useless ability. </p><p></p><p>I wonder if the intent was such an easy game. I'm going to have to figure out how to rectify that. I don't like a super easy game.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6684680, member: 5834"] I find it surprising and problematic because it did not work the same way in previous editions of D&D. It makes encounter design a bit tricky. I'll figure out a sweet spot to ensure I don't kill the party and still provide a challenge. Right now things are way too easy. Better to amp up the difficulty slowly than kill the party. 5E is a bit too easy a game I'm finding. Everything dies easily. Optimizing isn't hard. Parties do a ton of damage quickly with Bounded Accuracy. Hit points aren't at all built to withstand the damage or seriously threaten the PCs. It's way too easy to defeat the capabilities of a monster. Last night I threw a hydra at a party of 6th level PCs. They destroyed it. I boosted its hit points 150%. It was very easy to kill the heads and apply fire damage to prevent it from regenerating. They also fought two treants with four animated trees. They beat that easily as well. Fire damage very easy to come by. Even with damage resistance, two treants couldn't dish enough damage to seriously threaten the PCs. Minimal resources expended to kill them. It's so easy to beat regeneration in 5E that it is a mostly useless ability. I wonder if the intent was such an easy game. I'm going to have to figure out how to rectify that. I don't like a super easy game. [/QUOTE]
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