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Sage Advice August 17th
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<blockquote data-quote="Tony Vargas" data-source="post: 6685088" data-attributes="member: 996"><p>While I'm not really disagreeing with your opinions about how 5e plays, I do think the stated goals behind 5e account for it, without assuming it's targeting casual players who somehow dislike being challenged.</p><p></p><p>5e's goals included 'fast combat,' and 5e combats are fast. Fast often means 'easy' in the sense we're using. 5e also tried to capture that classic D&D feel, and, compared to 3e rocket-tag (then top off with </p><p>WoCLW) or 4e grinds (then top off with Surges), that means <em>challenge through attrition</em> over multiple combats, putting pressure on daily resources, including actual hps, not just hp-restoring resources like HD or potions or spells. Each individual combat may be easy, but the idea is that managing a whole 6-8 encounter day of them will be challenging, and it's only if you're not entering the last combat of the day at less than full hps, that you can really say you haven't been challenged. That's not something meant to appeal to new or casual players, but to long-time and returning players, the 'everyone who's every loved D&D' that 5e was meant to be D&D 'for.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6685088, member: 996"] While I'm not really disagreeing with your opinions about how 5e plays, I do think the stated goals behind 5e account for it, without assuming it's targeting casual players who somehow dislike being challenged. 5e's goals included 'fast combat,' and 5e combats are fast. Fast often means 'easy' in the sense we're using. 5e also tried to capture that classic D&D feel, and, compared to 3e rocket-tag (then top off with WoCLW) or 4e grinds (then top off with Surges), that means [i]challenge through attrition[/i] over multiple combats, putting pressure on daily resources, including actual hps, not just hp-restoring resources like HD or potions or spells. Each individual combat may be easy, but the idea is that managing a whole 6-8 encounter day of them will be challenging, and it's only if you're not entering the last combat of the day at less than full hps, that you can really say you haven't been challenged. That's not something meant to appeal to new or casual players, but to long-time and returning players, the 'everyone who's every loved D&D' that 5e was meant to be D&D 'for.' [/QUOTE]
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