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Sage Advice August 17th
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<blockquote data-quote="Celtavian" data-source="post: 6685206" data-attributes="member: 5834"><p>Of course you must add in that putting magic items in the game also adds to the invulnerability. </p><p></p><p></p><p></p><p>True. The sorcerer has a good Con save. If he has warcaster, he has a good chance of making Concentration checks.</p><p></p><p></p><p></p><p>The PCs usually have superior ranged attacks. Choosing to go range may make the paladin have to sit tight, then the superior ranged strikers get to start to hammer.</p><p></p><p></p><p></p><p>Aura of Protection helps a ton. It makes them less vulnerable than anyone but a high level monk. Cleric or bard usually casts <em>bless</em>. So paladin ends up with both.</p><p></p><p></p><p></p><p>Sure, throwing an antimagic field or hitting the paladin with a <em>dispel magic</em> is highly effective. Though at the moment I think he can still smite in an antimagic field and he still gets all his other nifty stuff. </p><p></p><p></p><p></p><p>The grapple/prone tactic. Very effective if it works. A vengeance paladin can <em>misty step</em> out of it. A group of creatures using their actions to grapple/prone someone often ends up getting hammered by the other party members.</p><p></p><p></p><p></p><p>Paladin is one of the toughest classes in the game. Paladin/warlock or paladin/sorcerer adds to that sickness. It's a very powerful class with fewer weaknesses than other classes. They even get a more powerful animal companion horse than the a low level ranger beast companion. That is really odd to me.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6685206, member: 5834"] Of course you must add in that putting magic items in the game also adds to the invulnerability. True. The sorcerer has a good Con save. If he has warcaster, he has a good chance of making Concentration checks. The PCs usually have superior ranged attacks. Choosing to go range may make the paladin have to sit tight, then the superior ranged strikers get to start to hammer. Aura of Protection helps a ton. It makes them less vulnerable than anyone but a high level monk. Cleric or bard usually casts [I]bless[/I]. So paladin ends up with both. Sure, throwing an antimagic field or hitting the paladin with a [I]dispel magic[/I] is highly effective. Though at the moment I think he can still smite in an antimagic field and he still gets all his other nifty stuff. The grapple/prone tactic. Very effective if it works. A vengeance paladin can [I]misty step[/I] out of it. A group of creatures using their actions to grapple/prone someone often ends up getting hammered by the other party members. Paladin is one of the toughest classes in the game. Paladin/warlock or paladin/sorcerer adds to that sickness. It's a very powerful class with fewer weaknesses than other classes. They even get a more powerful animal companion horse than the a low level ranger beast companion. That is really odd to me. [/QUOTE]
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Sage Advice August 17th
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