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Sage Advice August 17th
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<blockquote data-quote="GMforPowergamers" data-source="post: 6685455" data-attributes="member: 67338"><p>I don't know how you play but it would be A HUGE change to my group... as is we argue over short rests now...</p><p></p><p>lets go worst cas scenero then I will roll back to a more normal one, a cleric druid with 10 spells per day that can summon 500 berries tonight and tomorrow hit the dungeon with full spells.</p><p></p><p>My group fo 5 advetures each take 100 berries and put them away for use later... after the first fight 3 of them are hurt bad enough to be at or close to half hp and 1 is a few points down the last is untouched... normally the cleric/druid would drop a spell of a channel on a few of them, but not today, they each pop 3-8 berries (so 12-32hp back) now even if we say 'it's an action to eat a berry' that's 8x 6 seconds... so we will call that 1 minute. They all go into encounter 2 with full hp and the cleric used no resources to heal them..</p><p></p><p>now encounter 2 they get hit hard (bad rolls plus a mistake in tactics, it happens) the fighter drops and the cleric has to heal him mid combat (No berry here they use a real resource) after the fight though, there is no need to rest for an hour or regroup, or wst more resources, the fighter can pop 10 berries and get back 40hp...if that's not enough pop 5 more and be at the healing spell+60...well he is doing that anyone else can popl 5 or 6 berries and be back to full... </p><p></p><p>It turns the entire hp economy on it's head, and frees up a bunch of spells the cleric/druid can use on other things...</p><p></p><p></p><p>ok lets head back to a more sane scenero, a 7th level druid makes 40 1hp berries... even just that extra 40hps is the difference in droping 3 or 4 healing spells, at no cost...</p><p></p><p></p><p>now you say "What's the difference between these and healing potions?" and I say, nothing, unless you combine them. Use potions and berries between encounters and potions and spells in... you have just massively increased the longevity of your party, AND given the healer the ability to save spell slots for buffs/debiffs/damage/control spells... yea, it is a big difference.</p><p></p><p></p><p>edit: you know the time thing really bugs me here... you say it would take a lot... well lets take a 200 berries (that's 800hp) and give it to a 9th level fighter... he has 8d10+10+10xcon mod hp... lets give him a 14 con, 30+8d10 so average 77hp... he could get brought down to 0 get a spare the dying cantrip up to 1hp, then get him back up to full with 19 berries, witch could be pop a handful, or take 19 actions... say 20 rounds so 2 minutes. he can do this 10 times in a day... before taking a short rest, the 11th time he could use his second wind and take the 10 left for 40 more hp...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6685455, member: 67338"] I don't know how you play but it would be A HUGE change to my group... as is we argue over short rests now... lets go worst cas scenero then I will roll back to a more normal one, a cleric druid with 10 spells per day that can summon 500 berries tonight and tomorrow hit the dungeon with full spells. My group fo 5 advetures each take 100 berries and put them away for use later... after the first fight 3 of them are hurt bad enough to be at or close to half hp and 1 is a few points down the last is untouched... normally the cleric/druid would drop a spell of a channel on a few of them, but not today, they each pop 3-8 berries (so 12-32hp back) now even if we say 'it's an action to eat a berry' that's 8x 6 seconds... so we will call that 1 minute. They all go into encounter 2 with full hp and the cleric used no resources to heal them.. now encounter 2 they get hit hard (bad rolls plus a mistake in tactics, it happens) the fighter drops and the cleric has to heal him mid combat (No berry here they use a real resource) after the fight though, there is no need to rest for an hour or regroup, or wst more resources, the fighter can pop 10 berries and get back 40hp...if that's not enough pop 5 more and be at the healing spell+60...well he is doing that anyone else can popl 5 or 6 berries and be back to full... It turns the entire hp economy on it's head, and frees up a bunch of spells the cleric/druid can use on other things... ok lets head back to a more sane scenero, a 7th level druid makes 40 1hp berries... even just that extra 40hps is the difference in droping 3 or 4 healing spells, at no cost... now you say "What's the difference between these and healing potions?" and I say, nothing, unless you combine them. Use potions and berries between encounters and potions and spells in... you have just massively increased the longevity of your party, AND given the healer the ability to save spell slots for buffs/debiffs/damage/control spells... yea, it is a big difference. edit: you know the time thing really bugs me here... you say it would take a lot... well lets take a 200 berries (that's 800hp) and give it to a 9th level fighter... he has 8d10+10+10xcon mod hp... lets give him a 14 con, 30+8d10 so average 77hp... he could get brought down to 0 get a spare the dying cantrip up to 1hp, then get him back up to full with 19 berries, witch could be pop a handful, or take 19 actions... say 20 rounds so 2 minutes. he can do this 10 times in a day... before taking a short rest, the 11th time he could use his second wind and take the 10 left for 40 more hp... [/QUOTE]
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