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Sage Advice August 17th
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<blockquote data-quote="Mistwell" data-source="post: 6685490" data-attributes="member: 2525"><p>A Lore Bard 6/ Life Cleric 1 (a much more overall desirable multiclass pairing as Life Cleric 1 gives medium armor, heavy armor, and shield proficiency, along with the highly powerful Guidance cantrip and the highly powerful Bless first level spell), casting Aura of Vitality heals 2d6+5 for 10 rounds, for an average of 120 hp each casting. I believe they can do this four times a day (three 3rd level spots, one 4th level spot), for 480 hp healed, and they still have most of their spells left (three 2nd, four 1st left). And you don't need any sage advice for this, it's right out of the book without interpretation. For a per-level comparison, a first level slot is worth 2 spell points and a third level slot is worth 5 spell points (DMG page 287). So that's 40/2 for the first level spell or 20 hp/spell point; 120/5 for the 3rd level spell or 24 hp/spell point. So the out-of-the-book spell heals more per spell point right now, without any sage advice. And yet...nobody ever complained about it.</p><p></p><p>Sure we could argue which is more flexible, that you can save berries and can't save the aura, that you can consume a berry in a fight and you'd have to cast Aura to get use in a fight (though casting the spell in a fight is much better and more plausible than casting goodberry in a fight), that first level spells go less used at higher levels than third level spells, and those are all fair arguments. But the bottom line is that quantity of healing (more even) was already in the game, at roughly the same spell slot cost.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6685490, member: 2525"] A Lore Bard 6/ Life Cleric 1 (a much more overall desirable multiclass pairing as Life Cleric 1 gives medium armor, heavy armor, and shield proficiency, along with the highly powerful Guidance cantrip and the highly powerful Bless first level spell), casting Aura of Vitality heals 2d6+5 for 10 rounds, for an average of 120 hp each casting. I believe they can do this four times a day (three 3rd level spots, one 4th level spot), for 480 hp healed, and they still have most of their spells left (three 2nd, four 1st left). And you don't need any sage advice for this, it's right out of the book without interpretation. For a per-level comparison, a first level slot is worth 2 spell points and a third level slot is worth 5 spell points (DMG page 287). So that's 40/2 for the first level spell or 20 hp/spell point; 120/5 for the 3rd level spell or 24 hp/spell point. So the out-of-the-book spell heals more per spell point right now, without any sage advice. And yet...nobody ever complained about it. Sure we could argue which is more flexible, that you can save berries and can't save the aura, that you can consume a berry in a fight and you'd have to cast Aura to get use in a fight (though casting the spell in a fight is much better and more plausible than casting goodberry in a fight), that first level spells go less used at higher levels than third level spells, and those are all fair arguments. But the bottom line is that quantity of healing (more even) was already in the game, at roughly the same spell slot cost. [/QUOTE]
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Sage Advice August 17th
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