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Sage Advice August 17th
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<blockquote data-quote="Mistwell" data-source="post: 6685508" data-attributes="member: 2525"><p>No they don't. They do it out of combat, of course, when they can. But they CAN do it in combat if they want to.</p><p></p><p></p><p></p><p>You expect people to use an action to gain 4 hit points, in combat? Pull the other one! Come on now, between the two goodberry will NEVER be used in combat, while at least Aura of Vitality has a lot of utility in and out of combat.</p><p></p><p></p><p></p><p>I am not following why that's a good point. They're both casting spells that heal, one does it at 20hp/sp, the other at 24hp/sp. Yes there are flexibility issues involved as I mentioned, but that's not my point. My point is, this quantity of healing was already in the game and nobody said a word.</p><p></p><p></p><p></p><p>They could choose both spells sure, but that seems like a real waste. They do essentially the same thing - why would you blow both your special abilities on duplication like that. But sure, you can do that. Again, you seem to be missing my point - Aura of Vitality was already in the game this way before this Sage Advice, and nobody had a complaint. Why all of a sudden the sky is falling stuff with this ruling, when that same quantity of healing was already in the game for the same quantity of spell points being used for it? The other differences between the two spells come down to personal preferences and some minor subjective issues - but the main point is that quantity of healing was right there already.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6685508, member: 2525"] No they don't. They do it out of combat, of course, when they can. But they CAN do it in combat if they want to. You expect people to use an action to gain 4 hit points, in combat? Pull the other one! Come on now, between the two goodberry will NEVER be used in combat, while at least Aura of Vitality has a lot of utility in and out of combat. I am not following why that's a good point. They're both casting spells that heal, one does it at 20hp/sp, the other at 24hp/sp. Yes there are flexibility issues involved as I mentioned, but that's not my point. My point is, this quantity of healing was already in the game and nobody said a word. They could choose both spells sure, but that seems like a real waste. They do essentially the same thing - why would you blow both your special abilities on duplication like that. But sure, you can do that. Again, you seem to be missing my point - Aura of Vitality was already in the game this way before this Sage Advice, and nobody had a complaint. Why all of a sudden the sky is falling stuff with this ruling, when that same quantity of healing was already in the game for the same quantity of spell points being used for it? The other differences between the two spells come down to personal preferences and some minor subjective issues - but the main point is that quantity of healing was right there already. [/QUOTE]
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Sage Advice August 17th
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