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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="Ovinomancer" data-source="post: 7562705" data-attributes="member: 16814"><p>Actually, flourish/speaking/object interaction are specifically called out:</p><p></p><p></p><p></p><p>So, yes, I am singling out Bonus Actions, because, besides taking a move and an Action, that's the only other thing in a turn.</p><p></p><p>Look, it's pretty simple. For the vast majority of Actions, we can all agree they encompass single, specific actions that aren't divisible. Dash, Dodge, Cast a Spell, even (although that might be arguable with things like EB or scorching ray). The issue here is the Attack Action, and really then only after you get multiple attacks. But, the thing is, Extra Attacks is a modifier to the Attack action itself, not a new extended Attack action that becomes divisible. It modifies 'one attack' to 'more than one attack'. That's it.</p><p></p><p>Now, there's another form of argument that is declaring an Attack action sets a game term flag that immediately enables all things that would key off of that. But, this is entirely devoid of any indication in the rules and is a form of reading into the rules an increased specificity of flow that's absent from both the RAW and the RAI. This edition intends less gamey reading, so assuming that declaring an attack action is separate from taking the Attack action, or that taking the Attack action is a concrete substep, isn't mandated by the rules at all. Instead, on your turn, you move and take one action. What you do when you take an action is listed under that action -- that's what happens when you take that action. It isn't a new stack of things that gets resolved LIFO, it is a discrete unit of game that resolves entirely before moving on, outside of explicit exceptions. Like talking, object interactions, and spending your move.</p><p></p><p>I read the line of taking your bonus action when you want as a reference to the timing -- you can take an untimed bonus before or after your action. Taking it during would require exceptional reading.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7562705, member: 16814"] Actually, flourish/speaking/object interaction are specifically called out: So, yes, I am singling out Bonus Actions, because, besides taking a move and an Action, that's the only other thing in a turn. Look, it's pretty simple. For the vast majority of Actions, we can all agree they encompass single, specific actions that aren't divisible. Dash, Dodge, Cast a Spell, even (although that might be arguable with things like EB or scorching ray). The issue here is the Attack Action, and really then only after you get multiple attacks. But, the thing is, Extra Attacks is a modifier to the Attack action itself, not a new extended Attack action that becomes divisible. It modifies 'one attack' to 'more than one attack'. That's it. Now, there's another form of argument that is declaring an Attack action sets a game term flag that immediately enables all things that would key off of that. But, this is entirely devoid of any indication in the rules and is a form of reading into the rules an increased specificity of flow that's absent from both the RAW and the RAI. This edition intends less gamey reading, so assuming that declaring an attack action is separate from taking the Attack action, or that taking the Attack action is a concrete substep, isn't mandated by the rules at all. Instead, on your turn, you move and take one action. What you do when you take an action is listed under that action -- that's what happens when you take that action. It isn't a new stack of things that gets resolved LIFO, it is a discrete unit of game that resolves entirely before moving on, outside of explicit exceptions. Like talking, object interactions, and spending your move. I read the line of taking your bonus action when you want as a reference to the timing -- you can take an untimed bonus before or after your action. Taking it during would require exceptional reading. [/QUOTE]
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