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<blockquote data-quote="Hriston" data-source="post: 7563791" data-attributes="member: 6787503"><p>Those both seem like acceptable glosses to me. I'm not sure why you and Jeremy Crawford regard the existing language as so restrictive. The way I conceive of game elements like the first bullet of Shield Master, which grant you a bonus action, is that they let you do something extra, a <em>bonus</em>, that other characters who don't have that game element can't. In the case of Shield Master's first bullet, it lets you do your usual attack routine <em>plus</em> shove a creature with your shield. It costs you your action and bonus action for that turn. That seems to meet the design goals of the feature, and I don't see any benefit to the game of being more restrictive than that. </p><p></p><p></p><p></p><p>Yes, it's called a conditional sentence. It expresses the implication that if it's true that you take the Attack action on your turn, then it's also true that you can use a bonus action to shove a creature with your shield. But this is natural language, and I think it's a mistake to read the word <em>then</em> as implying a specific chronology (as your emphasis with all caps seemed to do), especially when you can express something like this sentence in English: <p style="margin-left: 20px">If it rains this afternoon, then yesterday's weather forecast was wrong.</p><p></p><p></p><p></p><p>I'd say it works the same way. You can use a bonus action to make an attack as long as you also take the Attack action and satisfy any other conditions. It's the same structure that governs all these features. </p><p></p><p></p><p></p><p>I think it's telling that he included Shield Master's bonus action shove in a category of "most bonus actions" that he said did not have a timing specification.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7563791, member: 6787503"] Those both seem like acceptable glosses to me. I'm not sure why you and Jeremy Crawford regard the existing language as so restrictive. The way I conceive of game elements like the first bullet of Shield Master, which grant you a bonus action, is that they let you do something extra, a [I]bonus[/I], that other characters who don't have that game element can't. In the case of Shield Master's first bullet, it lets you do your usual attack routine [I]plus[/I] shove a creature with your shield. It costs you your action and bonus action for that turn. That seems to meet the design goals of the feature, and I don't see any benefit to the game of being more restrictive than that. Yes, it's called a conditional sentence. It expresses the implication that if it's true that you take the Attack action on your turn, then it's also true that you can use a bonus action to shove a creature with your shield. But this is natural language, and I think it's a mistake to read the word [I]then[/I] as implying a specific chronology (as your emphasis with all caps seemed to do), especially when you can express something like this sentence in English: [INDENT]If it rains this afternoon, then yesterday's weather forecast was wrong.[/INDENT] I'd say it works the same way. You can use a bonus action to make an attack as long as you also take the Attack action and satisfy any other conditions. It's the same structure that governs all these features. I think it's telling that he included Shield Master's bonus action shove in a category of "most bonus actions" that he said did not have a timing specification. [/QUOTE]
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