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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="FrogReaver" data-source="post: 7570016" data-attributes="member: 6795602"><p>Of course event's for the character happen in sequence. That's not what I'm asking.</p><p></p><p>In my games players sequentially declare and describe what they will have their character do. The character performs those actions immediately as the player describes them and in the sequence he describes them. That's why in my games I check right when a character is going to perform some action that he is actually capable of doing that. So in my game a player declares bonus action shove and I check to see if he's met the condition it requires of taking the attack action on his turn and he hasn't yet and so his declaration is then disqualified.</p><p></p><p>If in your games the player can declare a bunch of things all at once like I'll bonus action shove and then attack that guy (i'd describe this as concurrent) and then you check to make sure all the conditions on those actions were met and since you are treating the declaration as current then it would be. Then you have the character sequentially perform the described actions then I can understand the different of opinion. </p><p></p><p>If that's what you are doing then that at least makes sense to me, although it still seems like a bit convoluted process to me but the logic behind the interactions at least make sense even if I don't understand the logic for why you would play that way in the first place.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7570016, member: 6795602"] Of course event's for the character happen in sequence. That's not what I'm asking. In my games players sequentially declare and describe what they will have their character do. The character performs those actions immediately as the player describes them and in the sequence he describes them. That's why in my games I check right when a character is going to perform some action that he is actually capable of doing that. So in my game a player declares bonus action shove and I check to see if he's met the condition it requires of taking the attack action on his turn and he hasn't yet and so his declaration is then disqualified. If in your games the player can declare a bunch of things all at once like I'll bonus action shove and then attack that guy (i'd describe this as concurrent) and then you check to make sure all the conditions on those actions were met and since you are treating the declaration as current then it would be. Then you have the character sequentially perform the described actions then I can understand the different of opinion. If that's what you are doing then that at least makes sense to me, although it still seems like a bit convoluted process to me but the logic behind the interactions at least make sense even if I don't understand the logic for why you would play that way in the first place. [/QUOTE]
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