Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sage Advice Compendium Update 1/30/2019
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="epithet" data-source="post: 7570031" data-attributes="member: 6796566"><p>Dread Ambusher is not really comparable to Martial Arts or Shield Master, because the extra attack doesn't consume a bonus action. It is just like Extra Attack, but only on the first round of combat.</p><p></p><p>I think it is important to consider the role of Actions and Bonus Actions in 5e. Neither of them are discrete packets of activity that you queue up, though they might include activities like attacks or spells that are discrete packets of activity. Rather, an Action or Bonus action exist to limit the activity on your turn. When you take an Action, you can't take one of the other Actions. When something uses your Bonus Action, you cannot then do something else that uses your Bonus Action. They represent opportunity cost.</p><p></p><p>The only unit of time that matters for actions in combat is your turn. Your Action and Bonus Action (assuming you have one) both take place at the same time: on your turn. Individual activities, like actual movement, weapon attacks, spells, flourishes, interactions, etc. all take place in the order the player wants, but the distinction is that those things all have a narrative presence, a reality in the fiction of the game world. Your Action and Bonus Action do not--they are formal constructs of the game system with no objective reality in the narrative fiction of the game world. In other words, you may move 10 feet and make a melee attack, then disengage (as a cunning action) and move another 20 feet. Those are all activities that occur in a sequence, and the timing of them matters. Stepping back to the meta-game, however, you took the Attack Action and your Bonus Action on your turn.</p><p></p><p>Reactions are different. A Reaction happens in a single moment, triggered by an activity with objective reality in the game world's fiction, and involves the reactor doing an activity with similar objective reality.</p></blockquote><p></p>
[QUOTE="epithet, post: 7570031, member: 6796566"] Dread Ambusher is not really comparable to Martial Arts or Shield Master, because the extra attack doesn't consume a bonus action. It is just like Extra Attack, but only on the first round of combat. I think it is important to consider the role of Actions and Bonus Actions in 5e. Neither of them are discrete packets of activity that you queue up, though they might include activities like attacks or spells that are discrete packets of activity. Rather, an Action or Bonus action exist to limit the activity on your turn. When you take an Action, you can't take one of the other Actions. When something uses your Bonus Action, you cannot then do something else that uses your Bonus Action. They represent opportunity cost. The only unit of time that matters for actions in combat is your turn. Your Action and Bonus Action (assuming you have one) both take place at the same time: on your turn. Individual activities, like actual movement, weapon attacks, spells, flourishes, interactions, etc. all take place in the order the player wants, but the distinction is that those things all have a narrative presence, a reality in the fiction of the game world. Your Action and Bonus Action do not--they are formal constructs of the game system with no objective reality in the narrative fiction of the game world. In other words, you may move 10 feet and make a melee attack, then disengage (as a cunning action) and move another 20 feet. Those are all activities that occur in a sequence, and the timing of them matters. Stepping back to the meta-game, however, you took the Attack Action and your Bonus Action on your turn. Reactions are different. A Reaction happens in a single moment, triggered by an activity with objective reality in the game world's fiction, and involves the reactor doing an activity with similar objective reality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sage Advice Compendium Update 1/30/2019
Top