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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="epithet" data-source="post: 7570582" data-attributes="member: 6796566"><p>He's saying that for any turn on which he takes the Attack Action, the Shield Specialist character can use the bonus action shove at any point during that turn, as provided in the general rule of bonus actions, because the condition for using that bonus action is satisfied. The unit of time in question is the Shield Master's turn, and on that turn he is taking the Attack Action. The Attack Action is a game construction which takes 1 turn of game time, so you can assume the entire turn (as well as any activity within it) qualifies as contemporaneous with the Attack Action.</p><p></p><p>Following that logic, during any unit of game time during which the Ranger is travelling alone for that entire unit of time, the Ranger can move stealthily at his full pace. Moving stealthily at his full pace and travelling alone must happen concurrently, as you have wryly noted. Brisk sneaking cannot be done before the solo travel, nor can it be done after--it can only be done during the solo travel, just like the bonus action shove can only be done during a turn on which the Attack Action is taken.</p><p></p><p>You have expressed an opinion upthread that overlapping actions and bonus actions are somehow more complicated, but I submit that they are not complicated in the least. First of all, they are concurrent, not overlapping--both take place "on your turn." The individual (objective) activities that form or are granted by the action or bonus action are sequential, neatly ordered according to the stated actions of the character by its player. The (formal) game constructs, actions, bonus actions, etc. have no objective reality in the game world, so you can stack as many "on your turn" as the rules allow without over-complicating anything.</p></blockquote><p></p>
[QUOTE="epithet, post: 7570582, member: 6796566"] He's saying that for any turn on which he takes the Attack Action, the Shield Specialist character can use the bonus action shove at any point during that turn, as provided in the general rule of bonus actions, because the condition for using that bonus action is satisfied. The unit of time in question is the Shield Master's turn, and on that turn he is taking the Attack Action. The Attack Action is a game construction which takes 1 turn of game time, so you can assume the entire turn (as well as any activity within it) qualifies as contemporaneous with the Attack Action. Following that logic, during any unit of game time during which the Ranger is travelling alone for that entire unit of time, the Ranger can move stealthily at his full pace. Moving stealthily at his full pace and travelling alone must happen concurrently, as you have wryly noted. Brisk sneaking cannot be done before the solo travel, nor can it be done after--it can only be done during the solo travel, just like the bonus action shove can only be done during a turn on which the Attack Action is taken. You have expressed an opinion upthread that overlapping actions and bonus actions are somehow more complicated, but I submit that they are not complicated in the least. First of all, they are concurrent, not overlapping--both take place "on your turn." The individual (objective) activities that form or are granted by the action or bonus action are sequential, neatly ordered according to the stated actions of the character by its player. The (formal) game constructs, actions, bonus actions, etc. have no objective reality in the game world, so you can stack as many "on your turn" as the rules allow without over-complicating anything. [/QUOTE]
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