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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="Maxperson" data-source="post: 7570600" data-attributes="member: 23751"><p>No. No they aren't happening concurrently if you are taking the bonus action BEFORE you take the action. Imagine the following scenario. The DM has an enemy with a Hold Person spell readied to cast on your fighter if your fighter moves. On your turn you take the shove action and knock down the enemy in front of you, then you move 10 feet to take that Attack action, except the Hold Person spell goes off, you miss your save and cannot take the Attack action. They would be concurrent if you actually took the Attack action and at least one attack first, since you aren't even in the process of taking your Attack action until that first attack happens.</p><p></p><p>According to Hriston, time travel occurs and the bonus action somehow becomes the action, or we have Schrodinger's action where we don't know if the shove is alive or dead until the end of the turn.</p><p></p><p> </p><p></p><p>Those mostly aren't time travel. Most of them make you use them before you know whether you've succeeded or failed, so no time travel is involved at all. Shield is the only one I can think of that can turn a hit into a miss, basically being time travel, and I have an issue with that part of the spell</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7570600, member: 23751"] No. No they aren't happening concurrently if you are taking the bonus action BEFORE you take the action. Imagine the following scenario. The DM has an enemy with a Hold Person spell readied to cast on your fighter if your fighter moves. On your turn you take the shove action and knock down the enemy in front of you, then you move 10 feet to take that Attack action, except the Hold Person spell goes off, you miss your save and cannot take the Attack action. They would be concurrent if you actually took the Attack action and at least one attack first, since you aren't even in the process of taking your Attack action until that first attack happens. According to Hriston, time travel occurs and the bonus action somehow becomes the action, or we have Schrodinger's action where we don't know if the shove is alive or dead until the end of the turn. Those mostly aren't time travel. Most of them make you use them before you know whether you've succeeded or failed, so no time travel is involved at all. Shield is the only one I can think of that can turn a hit into a miss, basically being time travel, and I have an issue with that part of the spell [/QUOTE]
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