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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="5ekyu" data-source="post: 7570614" data-attributes="member: 6919838"><p>meh - i dont get into time travel mechanics and nonsense - thats too easy letting someone else define the field.</p><p></p><p>Portent - declare before the roll</p><p>Bardic inspires - declare after roll but before result</p><p>Shield - declare after result </p><p></p><p>To me those just represent differing levels of "reactiveness" and "accuracy". </p><p>Portents are vague enough and slow enough you only know how to get the one outcome, not what the other chances were. </p><p></p><p>Bardics you have more skill or its quicker into effect so you can at least figure out enough to pin down the "wild misses" and "sure things" before you commit.</p><p></p><p>But Shield, hey man, shield is dead spot accurate - you can wait til that last nano-jiffy to then still kick it in when you get that final starting "umphhh". </p><p></p><p>No time travel at all, just better more reactive and faster vs slower and less precise and mechanics that put that into play by giving you more or less info at the point you have to decide.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7570614, member: 6919838"] meh - i dont get into time travel mechanics and nonsense - thats too easy letting someone else define the field. Portent - declare before the roll Bardic inspires - declare after roll but before result Shield - declare after result To me those just represent differing levels of "reactiveness" and "accuracy". Portents are vague enough and slow enough you only know how to get the one outcome, not what the other chances were. Bardics you have more skill or its quicker into effect so you can at least figure out enough to pin down the "wild misses" and "sure things" before you commit. But Shield, hey man, shield is dead spot accurate - you can wait til that last nano-jiffy to then still kick it in when you get that final starting "umphhh". No time travel at all, just better more reactive and faster vs slower and less precise and mechanics that put that into play by giving you more or less info at the point you have to decide. [/QUOTE]
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