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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="epithet" data-source="post: 7570632" data-attributes="member: 6796566"><p>So, you're a regular human, and your movement is 30 feet for a 6 second turn, right? That means you jog along at 5 feet per second.</p><p></p><p>If you take the dash action, your movement doubles. Now you're running at 10 feet per second.</p><p></p><p>The dash action effects all of your movement for the entire round, regardless of when on the round you decide to take the dash action. The dash action doubles your speed "on your turn." It doesn't just add another 30 feet, it doubles your existing speed, so "If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash." What that means is that if you decide to take the dash action after you've already moved on your turn, well... you've been running all along.</p><p></p><p>The argument you're making, though, is that you can't move during the dash action. You argue that you stop, dash, then move again, and the dash action just lets you move some more at the same pace you've been moving. That's nonsensical, and means in essence that the dash action adds another 6 seconds of magical time to your turn in which you can stroll about the place. There is no way that can have more verisimilitude than to simply say "you were running instead of jogging this turn." Similarly, you can't say on the one hand that you can take the Disengage Action in a single moment then duck and weave for the rest of the turn, while insisting that you cannot possibly take the Attack Action in a single moment then make your melee or range weapon attack across the rest of the turn. Either the activity associated with an Action in Combat is part of that Action and the Action continues until that activity is concluded, or it bloody isn't. If you can take the Disengage Action in an instant, you can take the Attack Action in an instant, too. That, of course, would trigger your shove bonus action before you took your first attack.</p><p></p><p>Jeremy has said that according to his interpretation and advice, you can't separate the Attack Action from the attacks (because there is no 'declaration phase.') To be consistent, you can't therefore separate the Dash Action from dashing movement, nor the Disengage Action from disengaging from each opponent you're selfishly refusing to grant an attack of opportunity to. It's one way, or the other.</p></blockquote><p></p>
[QUOTE="epithet, post: 7570632, member: 6796566"] So, you're a regular human, and your movement is 30 feet for a 6 second turn, right? That means you jog along at 5 feet per second. If you take the dash action, your movement doubles. Now you're running at 10 feet per second. The dash action effects all of your movement for the entire round, regardless of when on the round you decide to take the dash action. The dash action doubles your speed "on your turn." It doesn't just add another 30 feet, it doubles your existing speed, so "If your speed of 30 feet is reduced to 15 feet, for instance, you can move up to 30 feet this turn if you dash." What that means is that if you decide to take the dash action after you've already moved on your turn, well... you've been running all along. The argument you're making, though, is that you can't move during the dash action. You argue that you stop, dash, then move again, and the dash action just lets you move some more at the same pace you've been moving. That's nonsensical, and means in essence that the dash action adds another 6 seconds of magical time to your turn in which you can stroll about the place. There is no way that can have more verisimilitude than to simply say "you were running instead of jogging this turn." Similarly, you can't say on the one hand that you can take the Disengage Action in a single moment then duck and weave for the rest of the turn, while insisting that you cannot possibly take the Attack Action in a single moment then make your melee or range weapon attack across the rest of the turn. Either the activity associated with an Action in Combat is part of that Action and the Action continues until that activity is concluded, or it bloody isn't. If you can take the Disengage Action in an instant, you can take the Attack Action in an instant, too. That, of course, would trigger your shove bonus action before you took your first attack. Jeremy has said that according to his interpretation and advice, you can't separate the Attack Action from the attacks (because there is no 'declaration phase.') To be consistent, you can't therefore separate the Dash Action from dashing movement, nor the Disengage Action from disengaging from each opponent you're selfishly refusing to grant an attack of opportunity to. It's one way, or the other. [/QUOTE]
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