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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="Asgorath" data-source="post: 7570753" data-attributes="member: 6921966"><p>The Dash action essentially gives you a buff for the rest of your turn: your movement speed doubles. The action resolves instantly and provides this buff effect for the stated duration.</p><p></p><p>The Disengage action essentially gives you a buff for the rest of your turn: your movement no longer provokes OAs. The action resolves instantly and provides the buff effect for the stated duration.</p><p></p><p>The Attack action resolves the instant you make an attack. Extra Attack says your Attack action gives you multiple weapon attacks, and there's a special rule that allows you to move between attacks granted by Extra Attack. Nothing more, nothing less.</p><p></p><p>So, once again, if you have 2 attacks and Shield Master, the rules say you can move, attack, move, attack, move, and then use your bonus action to shove. The 2nd move is explicitly allowed by the movement rules. The bonus action is allowed because the Shield Master's bonus action has the trigger of the Attack action, which happens to be 1 or 2 attacks, and must come after the Attack action.</p><p></p><p>Consider this: you move away from an enemy and forget to Disengage. The enemy gets an OA and hits you. You then decide to take the Disengage action to get away from the other 2 enemies you are engaged with. The Disengage action applies to the 2nd and 3rd enemy only, but not the first, because you hadn't taken the Disengage action yet.</p><p></p><p>If I was designing a combat system for a TTRPG, and had the option between clearly defined events that happen in a specific order with rules describing trigger conditions that grant extra abilities, or a loosey-goosey system that had no timing or ordering and basically just threw everything into a big pot and stirred it around and hoped that the end result was valid and relied on you going back in time to fix things up when the results weren't consistent, then I know which one I'd pick.</p><p></p><p>I'll ask again: the rules talk about bonus actions with timing requirements, please provide an example of such a bonus action and why it's different to Shield Master.</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7570753, member: 6921966"] The Dash action essentially gives you a buff for the rest of your turn: your movement speed doubles. The action resolves instantly and provides this buff effect for the stated duration. The Disengage action essentially gives you a buff for the rest of your turn: your movement no longer provokes OAs. The action resolves instantly and provides the buff effect for the stated duration. The Attack action resolves the instant you make an attack. Extra Attack says your Attack action gives you multiple weapon attacks, and there's a special rule that allows you to move between attacks granted by Extra Attack. Nothing more, nothing less. So, once again, if you have 2 attacks and Shield Master, the rules say you can move, attack, move, attack, move, and then use your bonus action to shove. The 2nd move is explicitly allowed by the movement rules. The bonus action is allowed because the Shield Master's bonus action has the trigger of the Attack action, which happens to be 1 or 2 attacks, and must come after the Attack action. Consider this: you move away from an enemy and forget to Disengage. The enemy gets an OA and hits you. You then decide to take the Disengage action to get away from the other 2 enemies you are engaged with. The Disengage action applies to the 2nd and 3rd enemy only, but not the first, because you hadn't taken the Disengage action yet. If I was designing a combat system for a TTRPG, and had the option between clearly defined events that happen in a specific order with rules describing trigger conditions that grant extra abilities, or a loosey-goosey system that had no timing or ordering and basically just threw everything into a big pot and stirred it around and hoped that the end result was valid and relied on you going back in time to fix things up when the results weren't consistent, then I know which one I'd pick. I'll ask again: the rules talk about bonus actions with timing requirements, please provide an example of such a bonus action and why it's different to Shield Master. [/QUOTE]
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