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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="DND_Reborn" data-source="post: 7570852" data-attributes="member: 6987520"><p><strong>First, I said it was a "nearly pointless feature" [of the feat], not that the feat itself was pointless without this. That is an important distinction.</strong> (bold added for emphasis)</p><p></p><p></p><p></p><p>As I said, unless you have allies who can take advantage of the knock down <em>you</em> caused, the opponent can stand up on their turn before you benefit from the knock down. Now, if you want to keep allowing OA at disadvantage against you, I suppose that would be a way to deny them any real attack. There is nothing wrong with that and I hadn't thought of it, so it is more useful when used defensively. However, it offers you no benefit offensively otherwise and if you look at the rest of my post, it demonstrates a perfectly acceptable way to use it where it at least <em>can</em> be used offensively by you without the need for having an ally there to hit the target.</p><p></p><p>So, thanks for the idea on how to use it defensively at least, that does give it some more merit even as currently ruled. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Except Dave doesn't move to engage. He gets up and readies his attack for when Stan moves into his reach. Now, when Stan moves to engage Dave again, Dave gets his attacks <em>before</em> Stan. Also, you can at best assume a 50-50 chance for the knock down. As well, you're ignoring any feat Dave might have that would assist him, perhaps Sentinel, so if he does his with the OA, Stan isn't moving any more. At any rate, as I expressed above, this is a useful "maneuvering" way to employ Shield Master, which I thanked FrogReaver for.</p><p></p><p></p><p></p><p>Cool, then no worries, but you could be less of an ... about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7570852, member: 6987520"] [B]First, I said it was a "nearly pointless feature" [of the feat], not that the feat itself was pointless without this. That is an important distinction.[/B] (bold added for emphasis) As I said, unless you have allies who can take advantage of the knock down [I]you[/I] caused, the opponent can stand up on their turn before you benefit from the knock down. Now, if you want to keep allowing OA at disadvantage against you, I suppose that would be a way to deny them any real attack. There is nothing wrong with that and I hadn't thought of it, so it is more useful when used defensively. However, it offers you no benefit offensively otherwise and if you look at the rest of my post, it demonstrates a perfectly acceptable way to use it where it at least [I]can[/I] be used offensively by you without the need for having an ally there to hit the target. So, thanks for the idea on how to use it defensively at least, that does give it some more merit even as currently ruled. :) Except Dave doesn't move to engage. He gets up and readies his attack for when Stan moves into his reach. Now, when Stan moves to engage Dave again, Dave gets his attacks [I]before[/I] Stan. Also, you can at best assume a 50-50 chance for the knock down. As well, you're ignoring any feat Dave might have that would assist him, perhaps Sentinel, so if he does his with the OA, Stan isn't moving any more. At any rate, as I expressed above, this is a useful "maneuvering" way to employ Shield Master, which I thanked FrogReaver for. Cool, then no worries, but you could be less of an ... about it. ;) [/QUOTE]
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