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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="Asgorath" data-source="post: 7570897" data-attributes="member: 6921966"><p>Let's be very clear: I am not arguing that actions last for their duration, I've been arguing the exact opposite this whole time. I'm just really confused how you get from actions resolve instantly to "oh you can Shield Master shove any time you like on your turn".</p><p></p><p>The Attack action happens the instant you make an attack (i.e. there is no declaring you'll take one later on your turn). This trigger condition is now true, and thus grants bonus actions from features like Shield Master, TWF, Martial Arts and so on. I'm using the Natural Explorer language to drive home the point I've been making about the "If you X, you can Y" sentences that are throughout the rules, where these very clearly mean that X has to happen before Y can happen (i.e. Natural Explorer makes no sense if you just say "Oh yeah I'll do Y (move stealthily at full pace) now, because I'll do X (travel by myself) later").</p><p></p><p>So, it seems like the sticking point here is that you believe the Attack action is a declaration, at which point the DM hands you one or more tokens that say "you can make a weapon attack", and you can trade those in to actually make an attack. The DM then takes the tokens back at the end of your turn. I just don't believe the Attack action works that way. The PHB says:</p><p></p><p></p><p></p><p>Highlighted the part that I think is important. Can you show me where in this text it says you can declare you're taking the action and make the attacks later? I'm just not seeing any evidence to support this, and my reading is confirmed by JEC:</p><p></p><p><a href="https://twitter.com/JeremyECrawford/status/995319563523784704" target="_blank">https://twitter.com/JeremyECrawford/status/995319563523784704</a></p><p></p><p>"D&D combat is sequential, with no action-declaration phase at the beginning. Your turn can also be interrupted by someone’s reaction. Such an interruption could, among other things, incapacitate you, meaning your intention to take a certain action was never fulfilled."</p><p></p><p>The Attack action is different from Dash, Dodge, Disengage and so on. Dash simply doubles the amount of movement you have on your turn. Disengage can absolutely be read as the DM giving you a token that says "your movement no longer provokes OAs" which they take back at the end of your turn. Dodge can absolutely be read as the DM giving you a token that says "attacks against you have disadvantage" that they take back at the start of your next turn. These all have very clear timing in the text, specifically talking about when the effect ends. The Attack action has no such language, so I'm not following how you think this lets you just take your attacks at some point in the future.</p><p></p><p>As always, Extra Attack complicates this, but there is a specific rule to deal with Attack actions that allow multiple attacks:</p><p></p><p></p><p></p><p>This very clearly allows you to insert movement between attacks of the Attack action. Some bonus actions have the trigger of "the Attack action and making a weapon attack" which means you have the bonus action after the very first attack, and don't have to wait until all attacks are taken. Some bonus actions have the trigger of "the Attack action", which the movement rule strongly implies is all the attacks combined.</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7570897, member: 6921966"] Let's be very clear: I am not arguing that actions last for their duration, I've been arguing the exact opposite this whole time. I'm just really confused how you get from actions resolve instantly to "oh you can Shield Master shove any time you like on your turn". The Attack action happens the instant you make an attack (i.e. there is no declaring you'll take one later on your turn). This trigger condition is now true, and thus grants bonus actions from features like Shield Master, TWF, Martial Arts and so on. I'm using the Natural Explorer language to drive home the point I've been making about the "If you X, you can Y" sentences that are throughout the rules, where these very clearly mean that X has to happen before Y can happen (i.e. Natural Explorer makes no sense if you just say "Oh yeah I'll do Y (move stealthily at full pace) now, because I'll do X (travel by myself) later"). So, it seems like the sticking point here is that you believe the Attack action is a declaration, at which point the DM hands you one or more tokens that say "you can make a weapon attack", and you can trade those in to actually make an attack. The DM then takes the tokens back at the end of your turn. I just don't believe the Attack action works that way. The PHB says: Highlighted the part that I think is important. Can you show me where in this text it says you can declare you're taking the action and make the attacks later? I'm just not seeing any evidence to support this, and my reading is confirmed by JEC: [url]https://twitter.com/JeremyECrawford/status/995319563523784704[/url] "D&D combat is sequential, with no action-declaration phase at the beginning. Your turn can also be interrupted by someone’s reaction. Such an interruption could, among other things, incapacitate you, meaning your intention to take a certain action was never fulfilled." The Attack action is different from Dash, Dodge, Disengage and so on. Dash simply doubles the amount of movement you have on your turn. Disengage can absolutely be read as the DM giving you a token that says "your movement no longer provokes OAs" which they take back at the end of your turn. Dodge can absolutely be read as the DM giving you a token that says "attacks against you have disadvantage" that they take back at the start of your next turn. These all have very clear timing in the text, specifically talking about when the effect ends. The Attack action has no such language, so I'm not following how you think this lets you just take your attacks at some point in the future. As always, Extra Attack complicates this, but there is a specific rule to deal with Attack actions that allow multiple attacks: This very clearly allows you to insert movement between attacks of the Attack action. Some bonus actions have the trigger of "the Attack action and making a weapon attack" which means you have the bonus action after the very first attack, and don't have to wait until all attacks are taken. Some bonus actions have the trigger of "the Attack action", which the movement rule strongly implies is all the attacks combined. [/QUOTE]
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