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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="Asgorath" data-source="post: 7570910" data-attributes="member: 6921966"><p>Please show me the text in the PHB that supports your first sentence here.</p><p></p><p>D&D is a turn-based game. Your turn is sequential, and is made up of discrete elements. The two main elements are movement and your action. The PHB defines 10 standard actions you can take. It provides rules that say you can break your movement up so that some happens before your action, and some happens after your action. On your turn, you take these basic building blocks and put them together in order, and that defines what you do on your turn. There are special rules for when your action consists of more than one event, such as moving between attacks from Extra Attack. The rules are full of triggers, and these triggers rely on a condition. Once that condition has been fulfilled, the triggered event can happen.</p><p></p><p>I see no evidence of hand-waving away what an action means, actions are the fundamental elements or building blocks of your turn. The Attack action, by default, is making a single attack with your weapon. So, by default, you might have 3 blocks: move, attack, move. That ordering of blocks defines what you do on your turn. You have an ability that grants you a bonus action when you take the attack action, allowing your turn to have 5 blocks: move, attack, move, bonus action, move (in that order). Extra attack also allows 5 discrete blocks: move, 1st attack, move, 2nd attack, move. The middle move is explicitly allowed in the rules text. TWF's bonus action block has a trigger of the Attack action and making a single weapon attack, so you can do: move, 1st attack, move, TWF attack, move, 2nd attack, move. The TWF block can come any time after the 1st attack block. Shield Master's bonus action block has a trigger of the Attack action, and thus must come after the attack(s). The only thing that can be inserted between the attacks is movement, per the rules, giving us: move, 1st attack, move, 2nd attack, move, Shield Master shove, move. There is no other legal ordering of these basic building blocks.</p><p></p><p>This is all very simple and very logical. There are no nested or concurrent actions, because the blocks must simply be arranged in order. A triggered block must come after the block that triggers it. No hand-waving away what actions mean, the actions are explicitly defined in the rules as the things you can do on your turn.</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7570910, member: 6921966"] Please show me the text in the PHB that supports your first sentence here. D&D is a turn-based game. Your turn is sequential, and is made up of discrete elements. The two main elements are movement and your action. The PHB defines 10 standard actions you can take. It provides rules that say you can break your movement up so that some happens before your action, and some happens after your action. On your turn, you take these basic building blocks and put them together in order, and that defines what you do on your turn. There are special rules for when your action consists of more than one event, such as moving between attacks from Extra Attack. The rules are full of triggers, and these triggers rely on a condition. Once that condition has been fulfilled, the triggered event can happen. I see no evidence of hand-waving away what an action means, actions are the fundamental elements or building blocks of your turn. The Attack action, by default, is making a single attack with your weapon. So, by default, you might have 3 blocks: move, attack, move. That ordering of blocks defines what you do on your turn. You have an ability that grants you a bonus action when you take the attack action, allowing your turn to have 5 blocks: move, attack, move, bonus action, move (in that order). Extra attack also allows 5 discrete blocks: move, 1st attack, move, 2nd attack, move. The middle move is explicitly allowed in the rules text. TWF's bonus action block has a trigger of the Attack action and making a single weapon attack, so you can do: move, 1st attack, move, TWF attack, move, 2nd attack, move. The TWF block can come any time after the 1st attack block. Shield Master's bonus action block has a trigger of the Attack action, and thus must come after the attack(s). The only thing that can be inserted between the attacks is movement, per the rules, giving us: move, 1st attack, move, 2nd attack, move, Shield Master shove, move. There is no other legal ordering of these basic building blocks. This is all very simple and very logical. There are no nested or concurrent actions, because the blocks must simply be arranged in order. A triggered block must come after the block that triggers it. No hand-waving away what actions mean, the actions are explicitly defined in the rules as the things you can do on your turn. [/QUOTE]
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