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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="Hriston" data-source="post: 7570923" data-attributes="member: 6787503"><p>Let’s see if I understand your question this time. In your games, within each player’s turn, there’s a direct correlation between the chronological order in which action-declarations are made and resolved at the table, and the sequence corresponding events are considered to have occurred in the fiction, and you’re asking if the same kind of thing happens in my games. Do I have that right?</p><p></p><p>I’d say it mostly does. A player might plan out his/her entire turn ahead of time, but then each fictional event is resolved in the order it's considered to be happening in the fiction, so I don’t think there’s too significant a difference between our games in that respect.</p><p></p><p>Where I think the difference lies is in how meeting a condition which must be met "on your turn" is handled. You seem to consider checking for character capability in respect to meeting such conditions to be part of resolving the player's action-declaration, and that if such conditions have not been met at the table at the time of declaration/resolution, then the action-declaration is ruled to be impermissible. Whereas, in my games, the fictional action of shoving a creature is considered on its own with respect to resolution and whether it's permissible as an action-declaration, and the question of whether a condition is met "on your turn" is left open until it can be determined whether, in fact, the condition was met "on your turn", which, at the latest, is at the end of your turn, after all actions for that turn have been declared. In that way, I suppose you could say there's a type of concurrency between the declared actions of a player's turn when regarded in this way, and that's because the condition applies over the period of time of the player's entire turn, so all actions are considered together. This is in contrast to the opposing view that the condition must be met at the time of action-declaration/resolution. Does that make sense to you?</p></blockquote><p></p>
[QUOTE="Hriston, post: 7570923, member: 6787503"] Let’s see if I understand your question this time. In your games, within each player’s turn, there’s a direct correlation between the chronological order in which action-declarations are made and resolved at the table, and the sequence corresponding events are considered to have occurred in the fiction, and you’re asking if the same kind of thing happens in my games. Do I have that right? I’d say it mostly does. A player might plan out his/her entire turn ahead of time, but then each fictional event is resolved in the order it's considered to be happening in the fiction, so I don’t think there’s too significant a difference between our games in that respect. Where I think the difference lies is in how meeting a condition which must be met "on your turn" is handled. You seem to consider checking for character capability in respect to meeting such conditions to be part of resolving the player's action-declaration, and that if such conditions have not been met at the table at the time of declaration/resolution, then the action-declaration is ruled to be impermissible. Whereas, in my games, the fictional action of shoving a creature is considered on its own with respect to resolution and whether it's permissible as an action-declaration, and the question of whether a condition is met "on your turn" is left open until it can be determined whether, in fact, the condition was met "on your turn", which, at the latest, is at the end of your turn, after all actions for that turn have been declared. In that way, I suppose you could say there's a type of concurrency between the declared actions of a player's turn when regarded in this way, and that's because the condition applies over the period of time of the player's entire turn, so all actions are considered together. This is in contrast to the opposing view that the condition must be met at the time of action-declaration/resolution. Does that make sense to you? [/QUOTE]
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