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General Tabletop Discussion
*Dungeons & Dragons
Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="Asgorath" data-source="post: 7570930" data-attributes="member: 6921966"><p>Aside: there's an official ruling the Sage Advice Compendium that this isn't how the game is designed to work.</p><p></p><p>Can you apply this timey-wimey logic to the Ranger's Natural Explorer, specifically this sentence:</p><p></p><p>"If you are traveling alone, you can move stealthily at a normal pace."</p><p></p><p>This sentence has the same structure as Shield Master's bonus action, specifically "if you X, you can Y". You're stating that you can Y, as long as X is eventually true, right? So, why can't I use this rule to stealth at normal pace whenever I want, because I declare that I'll travel alone at some point in the future?</p><p></p><p>Or, let's use another example from Shield Master itself:</p><p></p><p>"If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect."</p><p></p><p>Let's say I get hit with a Cone of Cold, and make the CON saving throw. Why can't I use the "Y" portion of this (use my reaction to halve the damage) because I declare that I'm going to get targeted by an effect that allows me to make a DEX save for half damage later on my turn (i.e. the "X" portion)? If there's no strict timing requirement between X and Y like you're claiming, then I should be able to just put my shield in front of any effect that has me make a saving throw and take no damage when I succeed. At the end of the turn, how do we resolve this Schrodinger's Reaction? I can't just go back and turn a bonus action into an action here, like you're suggesting we do with the Shield Master shove case.</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7570930, member: 6921966"] Aside: there's an official ruling the Sage Advice Compendium that this isn't how the game is designed to work. Can you apply this timey-wimey logic to the Ranger's Natural Explorer, specifically this sentence: "If you are traveling alone, you can move stealthily at a normal pace." This sentence has the same structure as Shield Master's bonus action, specifically "if you X, you can Y". You're stating that you can Y, as long as X is eventually true, right? So, why can't I use this rule to stealth at normal pace whenever I want, because I declare that I'll travel alone at some point in the future? Or, let's use another example from Shield Master itself: "If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect." Let's say I get hit with a Cone of Cold, and make the CON saving throw. Why can't I use the "Y" portion of this (use my reaction to halve the damage) because I declare that I'm going to get targeted by an effect that allows me to make a DEX save for half damage later on my turn (i.e. the "X" portion)? If there's no strict timing requirement between X and Y like you're claiming, then I should be able to just put my shield in front of any effect that has me make a saving throw and take no damage when I succeed. At the end of the turn, how do we resolve this Schrodinger's Reaction? I can't just go back and turn a bonus action into an action here, like you're suggesting we do with the Shield Master shove case. [/QUOTE]
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