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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="Asgorath" data-source="post: 7571268" data-attributes="member: 6921966"><p>I did not say that. The duration of an action has no meaning (please show me the text in the PHB that talks about the duration of an action). An action is merely one of the building blocks that you assemble your turn out of.</p><p></p><p></p><p></p><p>There are explicit rules that allow dividing the Attack action in to separate pieces.</p><p></p><p>- There's a rule that allows you to insert movement between attacks of an Attack action. This effectively splits the original Attack action into multiple distinct elements for each attack (or groups of attacks that aren't subdivided by movement). This rule allows for nothing other than inserting movement between attacks of the Attack action, as I described in one of my earlier posts.</p><p></p><p>- There are triggers that have the condition of a single weapon attack. Thus, the triggered element can be placed any time after the first weapon attack. Move, attack #1, move, triggered bonus action (e.g. TWF), move, attack #2, move. These discrete elements are played and resolved in order.</p><p></p><p>- There are triggers that have the condition of the Attack action. This triggered element must be placed after all the individual attacks of the Attack action. If you do not insert movement in between these attacks, then the Attack action is still a single discrete element in the timeline. Move, Attack action (attacks #1 - #N), move, triggered bonus action, move.</p><p></p><p>- There are bonus actions that have no trigger, and those can be placed anywhere in the timeline. Move, attack #1, move, Healing Word, move, attack #2, move.</p><p></p><p></p><p></p><p>The Attack action can explicitly be split into multiple discrete pieces, with movement between individual attacks. There's clearly text in the PHB that allows this. Why is this a problem? An action in and of itself has no concept of duration, it's merely an entry in the ordered list of elements of your turn. Given that the PHB says you can split your Attack action with movement, then the Attack action can be multiple distinct elements. Once all attacks are resolved, the Attack action is complete. AFAIK there is no language in the PHB that talks about the duration (or lack thereof) of actions, so a logical conclusion is that actions themselves have no concept of duration. In my opinion, this does not imply the actions themselves are all necessarily instantaneous, just that duration is orthogonal to the strictly ordered list of discrete elements that make up your turn. It's not like 20 feet of movement happens instantaneously, right? It's just that the game rules simply do not care, it's just a discrete element that happens on your turn.</p><p></p><p>Again, this is why I'm no longer trying to explain this as "all actions are instantaneous". Each discrete element in the ordered list gets resolved separately. Triggered elements simply must come after their triggering element(s), nothing more, nothing less.</p><p></p><p></p><p></p><p>There is no action declaration phase, so the Attack action is not separate from making an attack. If this is incorrect, please cite the PHB language that allows you to declare your Attack action in advance. There are rules about splitting your Attack action into discrete elements and inserting movement between those elements, which allows you to move, attack #1, move, attack #2. At that point, assuming you have 2 attacks, your Attack action is now complete and things that trigger off the Attack action can now be added to the ordered list.</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7571268, member: 6921966"] I did not say that. The duration of an action has no meaning (please show me the text in the PHB that talks about the duration of an action). An action is merely one of the building blocks that you assemble your turn out of. There are explicit rules that allow dividing the Attack action in to separate pieces. - There's a rule that allows you to insert movement between attacks of an Attack action. This effectively splits the original Attack action into multiple distinct elements for each attack (or groups of attacks that aren't subdivided by movement). This rule allows for nothing other than inserting movement between attacks of the Attack action, as I described in one of my earlier posts. - There are triggers that have the condition of a single weapon attack. Thus, the triggered element can be placed any time after the first weapon attack. Move, attack #1, move, triggered bonus action (e.g. TWF), move, attack #2, move. These discrete elements are played and resolved in order. - There are triggers that have the condition of the Attack action. This triggered element must be placed after all the individual attacks of the Attack action. If you do not insert movement in between these attacks, then the Attack action is still a single discrete element in the timeline. Move, Attack action (attacks #1 - #N), move, triggered bonus action, move. - There are bonus actions that have no trigger, and those can be placed anywhere in the timeline. Move, attack #1, move, Healing Word, move, attack #2, move. The Attack action can explicitly be split into multiple discrete pieces, with movement between individual attacks. There's clearly text in the PHB that allows this. Why is this a problem? An action in and of itself has no concept of duration, it's merely an entry in the ordered list of elements of your turn. Given that the PHB says you can split your Attack action with movement, then the Attack action can be multiple distinct elements. Once all attacks are resolved, the Attack action is complete. AFAIK there is no language in the PHB that talks about the duration (or lack thereof) of actions, so a logical conclusion is that actions themselves have no concept of duration. In my opinion, this does not imply the actions themselves are all necessarily instantaneous, just that duration is orthogonal to the strictly ordered list of discrete elements that make up your turn. It's not like 20 feet of movement happens instantaneously, right? It's just that the game rules simply do not care, it's just a discrete element that happens on your turn. Again, this is why I'm no longer trying to explain this as "all actions are instantaneous". Each discrete element in the ordered list gets resolved separately. Triggered elements simply must come after their triggering element(s), nothing more, nothing less. There is no action declaration phase, so the Attack action is not separate from making an attack. If this is incorrect, please cite the PHB language that allows you to declare your Attack action in advance. There are rules about splitting your Attack action into discrete elements and inserting movement between those elements, which allows you to move, attack #1, move, attack #2. At that point, assuming you have 2 attacks, your Attack action is now complete and things that trigger off the Attack action can now be added to the ordered list. [/QUOTE]
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