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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="DND_Reborn" data-source="post: 7571742" data-attributes="member: 6987520"><p>While the word <em>duration</em> isn't used, Dodge clearly has a duration: 6 seconds. Once you take in on your turn, it lasts until the start of your next turn. Assuming one uses the standard initiative rules (i.e. roll once and repeat), you are "dodging" for the entire 6 seconds that makes up the round. So, hopefully the idea that you are dodging the entire time (whether you are moving during that time or not) does, in fact, make sense. You do not dodge only once. Now, the effects (attacks made against you at disadvantage and Dex saves with advantage) are discrete as those effect occur at the moment the triggering action takes place (the enemy's attack, the spell completing, etc.).</p><p></p><p>Additionally, while I agree SA made it quite clear you must actually attack (not just declaring, but making an attack roll to hit a target) before employing the bonus action of Shield Master (I don't personally agree with this, but that is my view, not the rules), there is nothing specifying the timing beyond that requirement. Since bonus actions can be taken as soon as their requirements are met, it is a perfectly valid interpretation that a Shield Master character with Extra Attack could attack, shove, and then attack again. Adding movement to the mix, your character could: attack, move, shove, attack, move if speed remains.</p><p></p><p>If none of this agrees to you, then fine: agree to disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7571742, member: 6987520"] While the word [I]duration[/I] isn't used, Dodge clearly has a duration: 6 seconds. Once you take in on your turn, it lasts until the start of your next turn. Assuming one uses the standard initiative rules (i.e. roll once and repeat), you are "dodging" for the entire 6 seconds that makes up the round. So, hopefully the idea that you are dodging the entire time (whether you are moving during that time or not) does, in fact, make sense. You do not dodge only once. Now, the effects (attacks made against you at disadvantage and Dex saves with advantage) are discrete as those effect occur at the moment the triggering action takes place (the enemy's attack, the spell completing, etc.). Additionally, while I agree SA made it quite clear you must actually attack (not just declaring, but making an attack roll to hit a target) before employing the bonus action of Shield Master (I don't personally agree with this, but that is my view, not the rules), there is nothing specifying the timing beyond that requirement. Since bonus actions can be taken as soon as their requirements are met, it is a perfectly valid interpretation that a Shield Master character with Extra Attack could attack, shove, and then attack again. Adding movement to the mix, your character could: attack, move, shove, attack, move if speed remains. If none of this agrees to you, then fine: agree to disagree. :) [/QUOTE]
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