Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sage Advice Compendium Update 1/30/2019
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asgorath" data-source="post: 7572055" data-attributes="member: 6921966"><p>Let me try explaining this in a slightly different way. I've been talking about your turn as an ordered list of discrete elements. However, the part I probably should've emphasized more is that you play and resolve each element one at a time, i.e. you don't declare the full list at the start of your turn and then work through it (you can certainly declare what your intent or plan for your turn is in advance, but it has no in-game meaning). This makes questions like "am I done with my Attack action" fairly trivial to answer as you go.</p><p></p><p>1) Move. You process your movement as a discrete element. You and your DM agree where your character is now positioned.</p><p></p><p>2) Attack. You make one or more attacks against one or more targets in range. You roll to hit, DM tells you if you hit, and you roll damage if needed.</p><p></p><p>3) Move. Turns out you killed the target(s), so you move over towards some other targets and get into melee range with them.</p><p></p><p>4) Attack. You still have an attack left from Extra Attack, so you make another attack roll against the new target. DM tells you if you hit, and you roll damage if needed.</p><p></p><p>5) Move. You still have some movement left and just killed another target, so you move over to a 3rd target in preparation for your next turn.</p><p></p><p>6) Shield Master shove. At this point, there should be zero confusion about the fact your Attack action is complete, and thus the Shield Master bonus action has been triggered, and you can shove it prone for your Rogue buddy who's already standing next to it.</p><p></p><p>My underlying point is that each of these is treated as a discrete element that gets resolved independently of everything else. At no stage were you doing two things at once, each element is processed separately. Given that the round lasts roughly 6 seconds, each element has an in-game duration, but the specific duration is not really important. You assemble your turn out of these discrete elements as you go, and each element is adjudicated before moving onto the next one.</p><p></p><p>So, the question might be, what happens if you really want to shove someone and still have attacks left from Extra Attack? You have two choices:</p><p></p><p>1) Use one of your attacks to shove them, using the normal shoving rules.</p><p>2) Your Attack action is done and you shove them with your bonus action.</p><p></p><p>Given that (2) basically means you lose attacks from Extra Attack, it doesn't make much sense to use your bonus action to shove while you still have attacks from Extra Attack left, right?</p></blockquote><p></p>
[QUOTE="Asgorath, post: 7572055, member: 6921966"] Let me try explaining this in a slightly different way. I've been talking about your turn as an ordered list of discrete elements. However, the part I probably should've emphasized more is that you play and resolve each element one at a time, i.e. you don't declare the full list at the start of your turn and then work through it (you can certainly declare what your intent or plan for your turn is in advance, but it has no in-game meaning). This makes questions like "am I done with my Attack action" fairly trivial to answer as you go. 1) Move. You process your movement as a discrete element. You and your DM agree where your character is now positioned. 2) Attack. You make one or more attacks against one or more targets in range. You roll to hit, DM tells you if you hit, and you roll damage if needed. 3) Move. Turns out you killed the target(s), so you move over towards some other targets and get into melee range with them. 4) Attack. You still have an attack left from Extra Attack, so you make another attack roll against the new target. DM tells you if you hit, and you roll damage if needed. 5) Move. You still have some movement left and just killed another target, so you move over to a 3rd target in preparation for your next turn. 6) Shield Master shove. At this point, there should be zero confusion about the fact your Attack action is complete, and thus the Shield Master bonus action has been triggered, and you can shove it prone for your Rogue buddy who's already standing next to it. My underlying point is that each of these is treated as a discrete element that gets resolved independently of everything else. At no stage were you doing two things at once, each element is processed separately. Given that the round lasts roughly 6 seconds, each element has an in-game duration, but the specific duration is not really important. You assemble your turn out of these discrete elements as you go, and each element is adjudicated before moving onto the next one. So, the question might be, what happens if you really want to shove someone and still have attacks left from Extra Attack? You have two choices: 1) Use one of your attacks to shove them, using the normal shoving rules. 2) Your Attack action is done and you shove them with your bonus action. Given that (2) basically means you lose attacks from Extra Attack, it doesn't make much sense to use your bonus action to shove while you still have attacks from Extra Attack left, right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sage Advice Compendium Update 1/30/2019
Top