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Sage Advice Compendium Update 1/30/2019
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<blockquote data-quote="Ovinomancer" data-source="post: 7574657" data-attributes="member: 16814"><p>I don't think anyone has said you get the bonus action shove because of the Attack action. That's... odd. You get the bonus action shove from the Shield Master feat, which conditions that bonus action on the Attack action. The Attack action isn't doing the granting work, the feat is, but the Attack action is the condition specified by the feat before granting the bonus action.</p><p></p><p></p><p>Well, I certainly can, but I can't justify your interpretation with the rules because it allows for future state conditions to be considered true or that the action economy on a turn doesn't work as the book explains it (discrete steps) but instead as an amorphous blob that can only be disentangled into discrete components once it's completed. The former breaks understanding of how conditionals work in general, much less the rules, and the latter isn't indicated at all and is, instead, counter-indicated by thee many references to before and after for many rule components for actions in combat.</p><p></p><p>I see that you want to read 'take the attack action on your turn' as a holistic statement that treats turns as zen koans, being both comprised of individual parts but also indivisible and able to be considered as a whole. But conditionals don't work like that, and the rule clearly show choosing what you do as ordered events. Your own example of a bonus action with timing says that you accept there is a possible 'after the attack action' portion of a turn for which that ability, monk's flurry of blows, operates off of, but you revert back to Attack actions only being discoverable at the end of the turn for Shield Master. You can't have it both ways, either the Attack action is at a point in your turn, and flurry of blows operates immediately after it, or it is not a point but something you assign after the turn is done to actions performed during the turn, in which can your example fails despite the fact that this is how your work Shield Master. </p><p></p><p>And, I get you're applying the maxim of player declares, GM assigns mechanics, but that doesn't alleviate the need to assign mechanics according to the rules -- ie, this line of argument is orthogonal to the issue of timing of feats because, accepted as 100% true, it doesn't change how the rules work. If you let the players have control over combat actions, it has to work the same was as the GM using those rules in response to player declarations.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7574657, member: 16814"] I don't think anyone has said you get the bonus action shove because of the Attack action. That's... odd. You get the bonus action shove from the Shield Master feat, which conditions that bonus action on the Attack action. The Attack action isn't doing the granting work, the feat is, but the Attack action is the condition specified by the feat before granting the bonus action. Well, I certainly can, but I can't justify your interpretation with the rules because it allows for future state conditions to be considered true or that the action economy on a turn doesn't work as the book explains it (discrete steps) but instead as an amorphous blob that can only be disentangled into discrete components once it's completed. The former breaks understanding of how conditionals work in general, much less the rules, and the latter isn't indicated at all and is, instead, counter-indicated by thee many references to before and after for many rule components for actions in combat. I see that you want to read 'take the attack action on your turn' as a holistic statement that treats turns as zen koans, being both comprised of individual parts but also indivisible and able to be considered as a whole. But conditionals don't work like that, and the rule clearly show choosing what you do as ordered events. Your own example of a bonus action with timing says that you accept there is a possible 'after the attack action' portion of a turn for which that ability, monk's flurry of blows, operates off of, but you revert back to Attack actions only being discoverable at the end of the turn for Shield Master. You can't have it both ways, either the Attack action is at a point in your turn, and flurry of blows operates immediately after it, or it is not a point but something you assign after the turn is done to actions performed during the turn, in which can your example fails despite the fact that this is how your work Shield Master. And, I get you're applying the maxim of player declares, GM assigns mechanics, but that doesn't alleviate the need to assign mechanics according to the rules -- ie, this line of argument is orthogonal to the issue of timing of feats because, accepted as 100% true, it doesn't change how the rules work. If you let the players have control over combat actions, it has to work the same was as the GM using those rules in response to player declarations. [/QUOTE]
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