Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sage Advice Compendium Updated To 2024
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9649494" data-attributes="member: 6779196"><p>I mean, it wasn’t defined as a condition, but this was basically how it worked prior to the 2024 revision. Being invisible made it so a creature was effectively blinded when attempting to target you - they had disadvantage on attack rolls and perception checks targeting you and you had advantage on attack rolls against them. But, being invisible did not, on its own, prevent a creature that couldn’t see you from knowing your location. It was, essentially, an “unseen” condition that did not inherently imply being “undetected.” Actually making a creature lose track of you required a successful Stealth check, which being unseen (either via magical invisibility or more mundane means such as cover or concealment) was a prerequisite to attempt. Granted, the text that collectively indicated this was scattered across about four different sections of the 2014 PHB. But, the rules <em>were</em> there. For some inscrutable reason, the architects of the 2024 rules decided that rather than simply cleaning up the presentation of these rules while leaving their functionality intact, what the game really needed was for the concept of being hidden to get completely subsumed by the invisible condition.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9649494, member: 6779196"] I mean, it wasn’t defined as a condition, but this was basically how it worked prior to the 2024 revision. Being invisible made it so a creature was effectively blinded when attempting to target you - they had disadvantage on attack rolls and perception checks targeting you and you had advantage on attack rolls against them. But, being invisible did not, on its own, prevent a creature that couldn’t see you from knowing your location. It was, essentially, an “unseen” condition that did not inherently imply being “undetected.” Actually making a creature lose track of you required a successful Stealth check, which being unseen (either via magical invisibility or more mundane means such as cover or concealment) was a prerequisite to attempt. Granted, the text that collectively indicated this was scattered across about four different sections of the 2014 PHB. But, the rules [I]were[/I] there. For some inscrutable reason, the architects of the 2024 rules decided that rather than simply cleaning up the presentation of these rules while leaving their functionality intact, what the game really needed was for the concept of being hidden to get completely subsumed by the invisible condition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sage Advice Compendium Updated To 2024
Top