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<blockquote data-quote="Blue" data-source="post: 7268075" data-attributes="member: 20564"><p>Yes, if you can only jump 5 feet because that's all the move you have, and the far side is 10 feet, you will fall. but not from the jump, from the fact that there's a pit instead of a safe landing. Just like if you walked over the pit. The fall part has nothing to do with the jump that wouldn't happen with any other movement mode.</p><p></p><p></p><p></p><p>How far you can jump in 1 second is irrelevant in the abstraction of the game.</p><p></p><p>You can intend for your jump to continue over many turns, just like you can intend for your movement speed to continue over many turns. However, according to the rules of the game, it's individual jumps just like those are individual move actions.</p><p></p><p>There's no ambiguity. The condition of "I am going to jump further than my jump distance" is not allowed in the first place. Whether that is due to cap based on your Strength modifier or due to the cap imposed by movement remaining.</p><p></p><p>It's not ambiguous - both are hard caps. It seems like you are treating one like a hard cap and one like "how what part of a jump can you accomplish this round", that that second part is not supported by the rules.</p><p></p><p>EDIT: Forgot to break out the below.</p><p></p><p></p><p></p><p>Yes, if the rules were different and contained a case that can not come up in the current rules, then his Sage Advice do not address it and would be incomplete. However, within the rules that exist they are not ambiguous.</p></blockquote><p></p>
[QUOTE="Blue, post: 7268075, member: 20564"] Yes, if you can only jump 5 feet because that's all the move you have, and the far side is 10 feet, you will fall. but not from the jump, from the fact that there's a pit instead of a safe landing. Just like if you walked over the pit. The fall part has nothing to do with the jump that wouldn't happen with any other movement mode. How far you can jump in 1 second is irrelevant in the abstraction of the game. You can intend for your jump to continue over many turns, just like you can intend for your movement speed to continue over many turns. However, according to the rules of the game, it's individual jumps just like those are individual move actions. There's no ambiguity. The condition of "I am going to jump further than my jump distance" is not allowed in the first place. Whether that is due to cap based on your Strength modifier or due to the cap imposed by movement remaining. It's not ambiguous - both are hard caps. It seems like you are treating one like a hard cap and one like "how what part of a jump can you accomplish this round", that that second part is not supported by the rules. EDIT: Forgot to break out the below. Yes, if the rules were different and contained a case that can not come up in the current rules, then his Sage Advice do not address it and would be incomplete. However, within the rules that exist they are not ambiguous. [/QUOTE]
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