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<blockquote data-quote="Yaarel" data-source="post: 7268143" data-attributes="member: 58172"><p>‘Limited’ is the opposite of infinite. If you can only move 30 feet, you probably cant jump 300 feet, but you might be able to jump 40 feet. Especially in a case of a running long jump, an athlete might run 30 feet, then jump 30 feet, covering a total distance of 60 feet, for example. It is upto the DM to decide how plausible it sounds.</p><p></p><p>Incidently, reallife world records for the running long jump are about 30 feet.</p><p></p><p>So a character with 20 Strength should normally jump 20 feet reliably, then with a very difficult skill check reach 30 feet. As a rule. But with a ‘nearly impossible’ difficulty surpass even this. It is precisely this situation the rules have in mind.</p><p></p><p>Players Handbook, Special Movement, High Jump: ‘Each foot you clear on the [high] jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.’</p><p></p><p>Or a Strength (Athletics) check to jump farther than normal. (PH, Using Each Ability, Strength.)</p><p></p><p>The skill check allows a character to go beyond ‘normal’ reliable limits.</p><p></p><p>It is also worth pointing out, Jump is a move, not an action. You can then use the action to do a stunt mid-jump.</p><p></p><p>So. If you use your action to make a Dash, then your effective ‘speed’ is 60 (!), thus allowing a larger-than-life jump toward 60 feet, with a skill check.</p><p></p><p></p><p></p><p>And again, all of this is explicitly DM discretion. Of course, the DM can do whatever. But in the case of Jump, the rules explicitly ask the DM to adjudicate all of the special factors that might be going on during the narrative for a specific jump.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7268143, member: 58172"] ‘Limited’ is the opposite of infinite. If you can only move 30 feet, you probably cant jump 300 feet, but you might be able to jump 40 feet. Especially in a case of a running long jump, an athlete might run 30 feet, then jump 30 feet, covering a total distance of 60 feet, for example. It is upto the DM to decide how plausible it sounds. Incidently, reallife world records for the running long jump are about 30 feet. So a character with 20 Strength should normally jump 20 feet reliably, then with a very difficult skill check reach 30 feet. As a rule. But with a ‘nearly impossible’ difficulty surpass even this. It is precisely this situation the rules have in mind. Players Handbook, Special Movement, High Jump: ‘Each foot you clear on the [high] jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.’ Or a Strength (Athletics) check to jump farther than normal. (PH, Using Each Ability, Strength.) The skill check allows a character to go beyond ‘normal’ reliable limits. It is also worth pointing out, Jump is a move, not an action. You can then use the action to do a stunt mid-jump. So. If you use your action to make a Dash, then your effective ‘speed’ is 60 (!), thus allowing a larger-than-life jump toward 60 feet, with a skill check. And again, all of this is explicitly DM discretion. Of course, the DM can do whatever. But in the case of Jump, the rules explicitly ask the DM to adjudicate all of the special factors that might be going on during the narrative for a specific jump. [/QUOTE]
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