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<blockquote data-quote="Charlaquin" data-source="post: 8588596" data-attributes="member: 6779196"><p>I suspect this will be much less of a problem in 5e than it was in 3e because you get a much smaller number of much more impactful feats to work with. 3e feat chains were often long and required you to take several boring feats before you could get to the actually good feat in the chain. And sometimes there would be more feats further down the chain that weren’t actually worthwhile. So you had to know which feats were worth it and which ones weren’t and basically plan your whole character from 1st level, which required a ton of system mastery. From the feat chains we’ve seen in UA, I don’t think that’s likely to be a problem in 5e. Each feat in the chain looks plenty good on its own, and the chains are necessarily quite short because you only have a handful of feats to work with, especially since they compete with ability score increases.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8588596, member: 6779196"] I suspect this will be much less of a problem in 5e than it was in 3e because you get a much smaller number of much more impactful feats to work with. 3e feat chains were often long and required you to take several boring feats before you could get to the actually good feat in the chain. And sometimes there would be more feats further down the chain that weren’t actually worthwhile. So you had to know which feats were worth it and which ones weren’t and basically plan your whole character from 1st level, which required a ton of system mastery. From the feat chains we’ve seen in UA, I don’t think that’s likely to be a problem in 5e. Each feat in the chain looks plenty good on its own, and the chains are necessarily quite short because you only have a handful of feats to work with, especially since they compete with ability score increases. [/QUOTE]
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