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<blockquote data-quote="Li Shenron" data-source="post: 8588719" data-attributes="member: 1465"><p>That is absolutely a good way to explore the feat chain concept, and I actually think feats similar to these existed at some point during the playtest.</p><p></p><p>I think a good approach in general, is if they make each feat in a chain <strong>build upon the previous</strong>. Then it's clearly the representation of a progress, and it makes all sense you need to get the feats in order.</p><p></p><p>The bad way to do it, is have completely unrelated mechanics tied together only by theme, where the early feats in a chain are "weak" and the late feats are "strong", ending up with a character who has to pay a tax early in order to be more than average later. That doesn't do justice to characters balance, neither early nor late.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8588719, member: 1465"] That is absolutely a good way to explore the feat chain concept, and I actually think feats similar to these existed at some point during the playtest. I think a good approach in general, is if they make each feat in a chain [B]build upon the previous[/B]. Then it's clearly the representation of a progress, and it makes all sense you need to get the feats in order. The bad way to do it, is have completely unrelated mechanics tied together only by theme, where the early feats in a chain are "weak" and the late feats are "strong", ending up with a character who has to pay a tax early in order to be more than average later. That doesn't do justice to characters balance, neither early nor late. [/QUOTE]
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