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<blockquote data-quote="Jer" data-source="post: 8588958" data-attributes="member: 19857"><p>Hot take coming that is going to probably mess up my alerts and this is just my opinion but - I don't think "suboptimal" matters as much in 5e as it did in 3e or 4e. In 3e a suboptimal build truly messed with the math of the system, and of course in 4e if you managed to make a suboptimal character it hurt. Because they were both games going for a specific tuning for balance.</p><p></p><p>5e just ... doesn't so much. The math is harder to break by accident because it's so flat and spread out over 20 levels. The subclasses aren't built to hold up to optimization and often their various abilities are more of a "this is a cool thing you can do" instead of "this is how you're going to be an effective member of the adventuring team". That difference in mindset means that if you're an optimizer the game is pretty easy to optimize but if you're not you can probably be in a party with a mix of optimizers and non-optimizers and not have the optimizers ripping their hair out every session because someone on the team isn't pulling their weight.</p><p></p><p>Optimization in 5e feels to me more like optimization in 2e was - optimizers have an advantage over non-optimizers, but the game doesn't break if you don't optimize. And unlike 2e it isn't as easy to just break the game entirely by optimizing by finding the right game-breaking kit that the DM has to ban because with the reduced publication schedule they just haven't generated that kind of accidental material into the game.</p></blockquote><p></p>
[QUOTE="Jer, post: 8588958, member: 19857"] Hot take coming that is going to probably mess up my alerts and this is just my opinion but - I don't think "suboptimal" matters as much in 5e as it did in 3e or 4e. In 3e a suboptimal build truly messed with the math of the system, and of course in 4e if you managed to make a suboptimal character it hurt. Because they were both games going for a specific tuning for balance. 5e just ... doesn't so much. The math is harder to break by accident because it's so flat and spread out over 20 levels. The subclasses aren't built to hold up to optimization and often their various abilities are more of a "this is a cool thing you can do" instead of "this is how you're going to be an effective member of the adventuring team". That difference in mindset means that if you're an optimizer the game is pretty easy to optimize but if you're not you can probably be in a party with a mix of optimizers and non-optimizers and not have the optimizers ripping their hair out every session because someone on the team isn't pulling their weight. Optimization in 5e feels to me more like optimization in 2e was - optimizers have an advantage over non-optimizers, but the game doesn't break if you don't optimize. And unlike 2e it isn't as easy to just break the game entirely by optimizing by finding the right game-breaking kit that the DM has to ban because with the reduced publication schedule they just haven't generated that kind of accidental material into the game. [/QUOTE]
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