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<blockquote data-quote="Remathilis" data-source="post: 8589139" data-attributes="member: 7635"><p>Ok, nobody else will say it so I will...</p><p></p><p>The best possible outcome of this is that background features become worth a feat and thus actually mean something.</p><p></p><p>The vast majority of background features are forgettable. As in, people forget they have them. Or more likely, they don't have much ability to use them unless the DM runs in such a way to actively use them. In the vast majority of adventure paths, they are useless. You aren't going to be able your noble ability to secure an audience with another noble in Barovia, Avernus, or the Underdark. (And then if you could, you still probably don't want to). Even if you do find use for them, it's rarely a boon beyond "you know a guy", "you can stay here for free" or "you can ignore tracking rations while on route." </p><p></p><p>I would much prefer features that had some mechanical bite to them. Give soldiers some weapon or armor proficiency along with a rank. Give charlatans a feature closer to Actor. Give a hermit the ability to cast augury as a ritual with their revelation. Give Inquisitive bonuses to passive perception. Give sailors the ability to move without penalty on a sailing ship. Give them something other than a weak and highly situational ribbon.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8589139, member: 7635"] Ok, nobody else will say it so I will... The best possible outcome of this is that background features become worth a feat and thus actually mean something. The vast majority of background features are forgettable. As in, people forget they have them. Or more likely, they don't have much ability to use them unless the DM runs in such a way to actively use them. In the vast majority of adventure paths, they are useless. You aren't going to be able your noble ability to secure an audience with another noble in Barovia, Avernus, or the Underdark. (And then if you could, you still probably don't want to). Even if you do find use for them, it's rarely a boon beyond "you know a guy", "you can stay here for free" or "you can ignore tracking rations while on route." I would much prefer features that had some mechanical bite to them. Give soldiers some weapon or armor proficiency along with a rank. Give charlatans a feature closer to Actor. Give a hermit the ability to cast augury as a ritual with their revelation. Give Inquisitive bonuses to passive perception. Give sailors the ability to move without penalty on a sailing ship. Give them something other than a weak and highly situational ribbon. [/QUOTE]
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