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<blockquote data-quote="doctorbadwolf" data-source="post: 8592090" data-attributes="member: 6704184"><p>Okay, then I'm not sure what contradiction you're referencing.</p><p></p><p>You mean like how they explicitly tell you in the PHB that the DM decides what races are available and how common they are? Or how the DMG talks about creating the world and how it's up to you as the DM what is in the world?</p><p></p><p>And that's the thing, almost nothing officially published <em>will</em>. The game is robust. (and because some people don't know what that word means beyond one of it's several definitions, that means sturdy and capable of withstanding strain)</p><p></p><p>A character doing more damage (the equivelent of a divine smite with a +1 bonus to damage from an item or ally buff) with greatly reduced accuracy will not break the game. Having advantage won't mitigate the attack penalty so much that the character isn't hitting less than a similar character without GWM, and that other character will simply have other benefits. It's fine. </p><p></p><p>People spend too much time staring at DPR spreadsheets and tracking the exact damage numbers of every attack when they actually play, and it distorts their perception.</p><p></p><p>Even after two attacks, it's about on par with polearm master and some other feat.</p><p></p><p>Right. And pretty much everyone with vastly more data than you or I that has spoken on the subject agrees that most people don't worry about optimization.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8592090, member: 6704184"] Okay, then I'm not sure what contradiction you're referencing. You mean like how they explicitly tell you in the PHB that the DM decides what races are available and how common they are? Or how the DMG talks about creating the world and how it's up to you as the DM what is in the world? And that's the thing, almost nothing officially published [I]will[/I]. The game is robust. (and because some people don't know what that word means beyond one of it's several definitions, that means sturdy and capable of withstanding strain) A character doing more damage (the equivelent of a divine smite with a +1 bonus to damage from an item or ally buff) with greatly reduced accuracy will not break the game. Having advantage won't mitigate the attack penalty so much that the character isn't hitting less than a similar character without GWM, and that other character will simply have other benefits. It's fine. People spend too much time staring at DPR spreadsheets and tracking the exact damage numbers of every attack when they actually play, and it distorts their perception. Even after two attacks, it's about on par with polearm master and some other feat. Right. And pretty much everyone with vastly more data than you or I that has spoken on the subject agrees that most people don't worry about optimization. [/QUOTE]
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