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<blockquote data-quote="Maxperson" data-source="post: 8592107" data-attributes="member: 23751"><p>The spells were not what ranger was about. Favored enemies, terrain bonuses, two weapon or bow style, later Ranger abilities, and the subclasses features were what Rangers were about. The magic is geared towards the Ranger flavor, but isn't what defines the class. The class and subclass abilities are what defines the Ranger.</p><p></p><p>I think you're more worried about this than is necessary. First, the "extra" and "earlier" feats are background feats, so presumable you aren't going to get a fighter with the strixhaven college background. You're going to get a spellcaster who gets a very few minor spells from another class, which is trivial and doesn't negatively affect any class identity at all. same with feats that give you spells or even class features from other classes. What you get is so trivially small that nothing is watered down as far as class identity goes.</p><p></p><p>You seem to be assuming that the feat chains are going to be this big monstrous thing that totally waters down class identity, when nothing and no one said or implied that would be the case. A bit better than trivial isn't going to be a massive breach of class identity.</p><p></p><p>I'm also not sure why you're even bringing up multiclassing. That quite literally cannot water down the classes, as you are becoming that second class. Whatever class you were and whatever class you pick up are still those classes, so nothing is watered down as far as class identity goes.</p><p></p><p>They aren't bleeding together, though. A class feature at the expense of a feat doesn't bleed anything together. Let me give an example.</p><p></p><p>Let's say I'm playing Dabram, Priest of Silvanus(Nature Cleric) and I want to be a protector of the life that nature provides. To that end I take some feat that doesn't exist yet and may never exist that gives me a single Favored Enemy, which I decide is undead since they are anti-life. Taking that feat doesn't make me part ranger, nor does it bleed the cleric and ranger classes together. </p><p></p><p>The Ranger is far more than just that one ability. Nothing says that ability shouldn't be like expertise, channel divinity, or extra attack and be the province of only Rangers. It's okay for a small measure of abilities and spells from other classes to be taken at the expense of a feat.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8592107, member: 23751"] The spells were not what ranger was about. Favored enemies, terrain bonuses, two weapon or bow style, later Ranger abilities, and the subclasses features were what Rangers were about. The magic is geared towards the Ranger flavor, but isn't what defines the class. The class and subclass abilities are what defines the Ranger. I think you're more worried about this than is necessary. First, the "extra" and "earlier" feats are background feats, so presumable you aren't going to get a fighter with the strixhaven college background. You're going to get a spellcaster who gets a very few minor spells from another class, which is trivial and doesn't negatively affect any class identity at all. same with feats that give you spells or even class features from other classes. What you get is so trivially small that nothing is watered down as far as class identity goes. You seem to be assuming that the feat chains are going to be this big monstrous thing that totally waters down class identity, when nothing and no one said or implied that would be the case. A bit better than trivial isn't going to be a massive breach of class identity. I'm also not sure why you're even bringing up multiclassing. That quite literally cannot water down the classes, as you are becoming that second class. Whatever class you were and whatever class you pick up are still those classes, so nothing is watered down as far as class identity goes. They aren't bleeding together, though. A class feature at the expense of a feat doesn't bleed anything together. Let me give an example. Let's say I'm playing Dabram, Priest of Silvanus(Nature Cleric) and I want to be a protector of the life that nature provides. To that end I take some feat that doesn't exist yet and may never exist that gives me a single Favored Enemy, which I decide is undead since they are anti-life. Taking that feat doesn't make me part ranger, nor does it bleed the cleric and ranger classes together. The Ranger is far more than just that one ability. Nothing says that ability shouldn't be like expertise, channel divinity, or extra attack and be the province of only Rangers. It's okay for a small measure of abilities and spells from other classes to be taken at the expense of a feat. [/QUOTE]
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