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Sage Advice: Jeremy Crawford on Ability Checks & What They're Not
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<blockquote data-quote="Mephistopheles" data-source="post: 7669563" data-attributes="member: 4460"><p>I'm not so sure. The spell description states that you "attempt to interrupt a creature in the process of casting a spell". So, for example, while a Shield spell would be cast as a reaction to seeing the incoming Magic Missile bolt(s), a Counterspell would be cast before the spell has launched. With that in mind, how does a caster decide to cast Counterspell?</p><p></p><p>From what I can find in the PHB/DMG, there's no mention of any means to identify the spell someone is casting (as would be done with Spellcraft in 3E). If that's correct, then you're firing blind if you choose to cast Counterspell. Depending on the situation, you don't know if it will be an automatic counter or if you'll need to make the ability check. Even so, if a counterspeller just uses the third level Counterspell they will have above average chances to dispel anything up to fifth level spells (assuming +5 spellcasting ability modifier), perhaps with improving odds the higher level the caster (as the means to raise the spellcasting ability above 20 become available).</p><p></p><p>This also makes the multiple counterspell game interesting because if slots above third level are in play you don't know the level of the spell slot they used to cast Counterspell. If we say that when someone begins casting in reaction to you beginning casting the odds are decent that they are counterspelling you, then if you are considering counterspelling the potential counterspell you need to decide what level of spell slot to use if you don't want to risk the ability check. </p><p></p><p>Speaking of ability checks, Hex may have some utility in the counterspell game to impose disadvantage on a caster for potential Counterspell ability checks. This is assuming you can guess the type of caster you're dealing with and that the counterspell game is worth engaging in - I haven't played enough 5E yet to say, but it seems like it may be more attractive now that it is a reaction rather than a ready action as it was in 3E. Could make warlocks or sorcerer/warlocks decent at hampering enemy casters.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 7669563, member: 4460"] I'm not so sure. The spell description states that you "attempt to interrupt a creature in the process of casting a spell". So, for example, while a Shield spell would be cast as a reaction to seeing the incoming Magic Missile bolt(s), a Counterspell would be cast before the spell has launched. With that in mind, how does a caster decide to cast Counterspell? From what I can find in the PHB/DMG, there's no mention of any means to identify the spell someone is casting (as would be done with Spellcraft in 3E). If that's correct, then you're firing blind if you choose to cast Counterspell. Depending on the situation, you don't know if it will be an automatic counter or if you'll need to make the ability check. Even so, if a counterspeller just uses the third level Counterspell they will have above average chances to dispel anything up to fifth level spells (assuming +5 spellcasting ability modifier), perhaps with improving odds the higher level the caster (as the means to raise the spellcasting ability above 20 become available). This also makes the multiple counterspell game interesting because if slots above third level are in play you don't know the level of the spell slot they used to cast Counterspell. If we say that when someone begins casting in reaction to you beginning casting the odds are decent that they are counterspelling you, then if you are considering counterspelling the potential counterspell you need to decide what level of spell slot to use if you don't want to risk the ability check. Speaking of ability checks, Hex may have some utility in the counterspell game to impose disadvantage on a caster for potential Counterspell ability checks. This is assuming you can guess the type of caster you're dealing with and that the counterspell game is worth engaging in - I haven't played enough 5E yet to say, but it seems like it may be more attractive now that it is a reaction rather than a ready action as it was in 3E. Could make warlocks or sorcerer/warlocks decent at hampering enemy casters. [/QUOTE]
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