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*Dungeons & Dragons
Sage Advice September 2016
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<blockquote data-quote="CapnZapp" data-source="post: 6896739" data-attributes="member: 12731"><p>The 3rd edition charge <a href="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge" target="_blank">was rather complicated</a>. I fully understand they didn't want something like that in the basic rules. </p><p></p><p>In fact, I can see why they didn't want more options to regular combat at all. Reserving charges for feats (or class options) keeps the basic plethora of combat options small and simple.</p><p></p><p>None of this excuses the current crappy implementation of the Charger feat, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm just no so sure its so obvious as "Charger never should have been a feat" makes it sound like.</p><p></p><p>The problem is, if charging lets you gain more ground in general, why doesn't everybody do it?</p><p></p><p>I can totally see why you'd want to reserve that behavior for mounted troops, certain monsters and certain characters (i.e. those that get a specific charge, or pounce etc, ability)</p><p></p><p>None of this excuses the way Sage Advice doesn't allow mounted troops to, you know, charge with their mounts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Moreover, you can't grant just a single attack, or you reintroduce the "i go you go" syndrome where you WANT people to charge you (at high level).</p><p></p><p>So in the end, feel free to add, as a houserule, that "if you move in a straight line, you may move double your speed, gaining advantage on your very first attack (only one attack), and then granting advantage to everybody that attacks you until your next turn". </p><p></p><p>But I'm not all that convinced this should have been in the base rules, available to everybody and their mothers.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6896739, member: 12731"] The 3rd edition charge [URL="http://www.d20srd.org/srd/combat/specialAttacks.htm#charge"]was rather complicated[/URL]. I fully understand they didn't want something like that in the basic rules. In fact, I can see why they didn't want more options to regular combat at all. Reserving charges for feats (or class options) keeps the basic plethora of combat options small and simple. None of this excuses the current crappy implementation of the Charger feat, of course. :) I'm just no so sure its so obvious as "Charger never should have been a feat" makes it sound like. The problem is, if charging lets you gain more ground in general, why doesn't everybody do it? I can totally see why you'd want to reserve that behavior for mounted troops, certain monsters and certain characters (i.e. those that get a specific charge, or pounce etc, ability) None of this excuses the way Sage Advice doesn't allow mounted troops to, you know, charge with their mounts :p Moreover, you can't grant just a single attack, or you reintroduce the "i go you go" syndrome where you WANT people to charge you (at high level). So in the end, feel free to add, as a houserule, that "if you move in a straight line, you may move double your speed, gaining advantage on your very first attack (only one attack), and then granting advantage to everybody that attacks you until your next turn". But I'm not all that convinced this should have been in the base rules, available to everybody and their mothers. [/QUOTE]
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