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General Tabletop Discussion
*Dungeons & Dragons
Sage Answer: Haste & 5ft Step(s)
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<blockquote data-quote="Uller" data-source="post: 48358" data-attributes="member: 413"><p>Niether of your points mentioned MEAs in any way. A partial action is more than an MEA(you can normally take two MEAs or an MEA and a partial action in a round. You cannot normally take two partial actions in a round). </p><p></p><p>Many on the "Haste grants an extra 5' step" side of the fence say the one-per-round rule for 5' steps(PHB p. 121 under MEAs) ONLY applies to 5' steps as part of MEAs and not as part of partial actions. Logically, this makes no sense since an MEA is smaller than a partial action. IMO, if you can't move, draw a weapon and take a 5' step, then you can't move, (ready a partial action), take a 5' step and attack(after the trigger). There is at least on general partial action where you cannot take a 5' step after moving...I see no where in the rules that gives the haste partial action an exception to this.</p><p></p><p>The other portion of the "pro-haste-grants-extra-5'-step" camp seems to be saying that the partial action from haste is seperate from the character's normal round and/or wasn't considered very well when rounds were constructed. Neither of these arguements can be countered with anything other than contradiction...."Yes it was...no it wasn't...yes it was...no it wasn't..." so arguing against it is pointless.</p><p></p><p>If you see the extra partial action from haste as a sort of pseudo round, then no logic anyone can present can dissuade you...nor should it. I don't think an extra 5' step is going to throw the game totally into a tail spin, but it gives an already powerful spell even more punch and that is why I think one 5' step, per round, ever, period is a sound rule for my game and is probably what the designers intended(but I'm no psychic and they worded this rule rather poorly).</p></blockquote><p></p>
[QUOTE="Uller, post: 48358, member: 413"] Niether of your points mentioned MEAs in any way. A partial action is more than an MEA(you can normally take two MEAs or an MEA and a partial action in a round. You cannot normally take two partial actions in a round). Many on the "Haste grants an extra 5' step" side of the fence say the one-per-round rule for 5' steps(PHB p. 121 under MEAs) ONLY applies to 5' steps as part of MEAs and not as part of partial actions. Logically, this makes no sense since an MEA is smaller than a partial action. IMO, if you can't move, draw a weapon and take a 5' step, then you can't move, (ready a partial action), take a 5' step and attack(after the trigger). There is at least on general partial action where you cannot take a 5' step after moving...I see no where in the rules that gives the haste partial action an exception to this. The other portion of the "pro-haste-grants-extra-5'-step" camp seems to be saying that the partial action from haste is seperate from the character's normal round and/or wasn't considered very well when rounds were constructed. Neither of these arguements can be countered with anything other than contradiction...."Yes it was...no it wasn't...yes it was...no it wasn't..." so arguing against it is pointless. If you see the extra partial action from haste as a sort of pseudo round, then no logic anyone can present can dissuade you...nor should it. I don't think an extra 5' step is going to throw the game totally into a tail spin, but it gives an already powerful spell even more punch and that is why I think one 5' step, per round, ever, period is a sound rule for my game and is probably what the designers intended(but I'm no psychic and they worded this rule rather poorly). [/QUOTE]
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Sage Answer: Haste & 5ft Step(s)
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