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<blockquote data-quote="WaterRabbit" data-source="post: 7517193" data-attributes="member: 2445"><p>But at that point you are now talking about a class like Cleric, Druid, or Wizard or a multiclass version of one -- like Elminster. Or you are creating something unique, since a single background/class will not apply to each of them. </p><p></p><p>Even among the Seven Sages of Greece, no one class or background is applicable to all of them. To me the abilities of NPC sages is more of an ad hoc assignment.</p><p></p><p>Also, having low-level NPCs have access to a high level spell they can only cast ritually at great cost isn't really a problem for me.</p><p></p><p>Again it comes down to why the PCs are interacting with the Sage? If they are looking for knowledge about a subject, you as the DM decide if they know if and what the cost is for imparting it. If they are looking for a spell to be cast, you as the DM have already decided if they can cast it and at what cost (by cost I mean options more than just gold -- could be a quest or a sacrifice, etc.)</p><p></p><p>In all cases, the sage is present to serve the story or setting. If the sage really needs a stat block, then one of the current classes is going to be necessary.</p><p></p><p>Otherwise, why stop at sage? Shouldn't we define NPC weapon/armor smiths with stat blocks? They fulfill the same role as sages as well with respect to their craft. A sage is a specialist in a type of knowledge just the same as a weaponsmith. Weaponsmiths also have mystic counterparts in stories too.</p><p></p><p>To me it would be much more useful to have a list of NPC specialists and the type of goods/services/knowledge they could provide and perhaps a ranking like apprentice/journeyman/master/grandmaster require to provide it.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7517193, member: 2445"] But at that point you are now talking about a class like Cleric, Druid, or Wizard or a multiclass version of one -- like Elminster. Or you are creating something unique, since a single background/class will not apply to each of them. Even among the Seven Sages of Greece, no one class or background is applicable to all of them. To me the abilities of NPC sages is more of an ad hoc assignment. Also, having low-level NPCs have access to a high level spell they can only cast ritually at great cost isn't really a problem for me. Again it comes down to why the PCs are interacting with the Sage? If they are looking for knowledge about a subject, you as the DM decide if they know if and what the cost is for imparting it. If they are looking for a spell to be cast, you as the DM have already decided if they can cast it and at what cost (by cost I mean options more than just gold -- could be a quest or a sacrifice, etc.) In all cases, the sage is present to serve the story or setting. If the sage really needs a stat block, then one of the current classes is going to be necessary. Otherwise, why stop at sage? Shouldn't we define NPC weapon/armor smiths with stat blocks? They fulfill the same role as sages as well with respect to their craft. A sage is a specialist in a type of knowledge just the same as a weaponsmith. Weaponsmiths also have mystic counterparts in stories too. To me it would be much more useful to have a list of NPC specialists and the type of goods/services/knowledge they could provide and perhaps a ranking like apprentice/journeyman/master/grandmaster require to provide it. [/QUOTE]
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